Expanding Epic Universe, Part II: An Armchair-Imagineered Build-Out of Universal Orlando’s Cosmic Theme Park

Welcome back! As you probably know, my Build-Out of Epic Universe became so outsized and image-heavy that it attempts to add to it crashed my website. So for the first time ever, I am proud to present… Expanding Epic Universe, Part II!

If you haven’t already, I recommend that before you dig into this half of the Build-Out, you start with Part I. That’s where we examine some of the foundational considerations that shape this imaginary, multiversal variant of the park, then lay out plans for imaginary expansions of Celestial Park, Super Nintendo World, and a first from-scratch world.

Expand to catch-up with Part I
Tap above to catch up with where we left off. And without further adieu, let’s continue our “Grand Circle Tour” of my Built-Out, expanded version of Epic Universe.

DARK UNIVERSE

Background

Let’s just take a moment to consider that in the year of our lord twenty twenty-five, Universal constructed an entire themed land dedicated to a nearly-century-old black and white series of films. Such is the power of the “Universal Monsters” – a franchise-before-franchises that most of us have probably never actually sat down and watched, but that nonetheless permeates our collective consciousness.

Image: Universal

Were it not for 1931’s Frankenstein, you might not know about that monster at all – and if you did read Mary Shelley’s 1818 novel, you probably wouldn’t envision the monster being green or having bolts in its neck. The archetypes we have around vampires wouldn’t exist without the same year’s Dracula. Nor would there be a Mummy, an Invisible Man, a Wolf Man, a Bride of Frankenstein, or a Creature from the Black Lagoon.

To an extent that’s essentially unmatched until, I guess, the Disney Renaissance and the Marvel Cinematic Universe, Universal’s classic creature features literally created the definitive forms of characters that had otherwise existed only in literature (or not at all).

Image: Universal, by Alex Ross

From roughly 1923 (with Lon Cheney’s Phantom of the Opera) to the mid-’50s, Universal’s Monsters were de facto mascots of the horror genre, laboratories for experimenting with makeup and special effects, and living embodiments of the history and power of Hollywood filmmaking. Without those Monsters, Universal as we know it may not exist at all…!

But just as the Monsters themselves changed to adapt to new eras, shifting tastes, and evolving pop culture, so has Universal’s use of them. After all, the company effectively “owns” the definitive form of these iconic characters (just as Disney created the definitive version of The Little Mermaid or Beauty and the Beast or The Snow Queen), and thus has sought out ways to keep them present in pop culture.

That’s not always an easy thing to do. Today’s view of horror is a lot less subtle, cinematic, and operatic than these black-and-white monsters. Which is perhaps why one of the ways Universal has tried to leverage and reinvigorate their “ownership” of Monsters is to continuously adapt them. The most well-liked must be 1999’s The Mummy, which spawned its own mini-franchise (and the Modern Marvel: Revenge of the Mummy).

Image: Universal

But in the 2010s, Universal famously declared that it would reboot its Monsters franchise in an MCU-style “Dark Universe” of interconnected films starting with a 2017 redux of The Mummy starring Tom Cruise. As tends to happen when you foist the weight of launching a franchise onto a film that no one asked for, it fell apart right out of the gate. On the studio side, Universal has instead pivoted to a la carte, standalone films centered on modern reinventions of The Invisible Man (2020), Dracula (2023), and Wolf Man (2025) but each is far smaller and more intimate in its execution and budget.

Yet here, 102 years after their debut, the Universal Monsters officially gain headlining status and 21st century treatment in the company’s new flagship theme park. Think about that! Reclaiming the name of the doomed Dark Universe cinematic franchise, the Dark Universe land sends us to a world where these Monsters are real. Dark Universe is incarnate as the village of Darkmoor – a sort of burned out stone village that’s been at war with the creatures of the night for generations.

Image: Universal

The village itself includes “in-universe” retail spaces and restaurants. For example, DAS STAKEHAUS is a tavern built atop the land’s Catacombs, run by the “familiars” of vampires, which explains the “Bird on a Stake” chicken kebobs, “Blood Orange” chicken sandwiches, and “Darkmoor Black Wings.” Just the opposite, the iconic BURNING BLADE TAVERN is the bar where tireless monster hunters convene for a drink and a “Garlic Stake” pretzel.

The land contains two rides. First is CURSE OF THE WEREWOLF – a late addition to the park’s roster. The ride is a launched, spinning family coaster that, we suppose, is meant to convey the adrenaline, hunger, and chaos of transforming into a werewolf. The ride is easily the least compelling in the park’s lineup if only because “what you see is what you get.” The only “surprise” is provided via a mid-course swing launch through an old cabin in the woods and the allure of “ooh, what happens in there?”

Image: Universal

Unfortunately, the answer is, nothing really. There are static figures of a werewolf that you may or may not see based on your spinning car’s direction at the moment, but altogether the ride is what it is – an off-the-shelf roller coaster clearly greenlit at the last moment to up the park’s capacity, ride count, and appeal to families. The ride ends somewhat embarrassingly with a static figure (like, mannequin-style) of Maleva, leader of The Guild of Mystics whose forested camp the whole thing is meant to take place in. It’s fine, but y’know.

The land’s other attraction is MONSTERS UNCHAINED: THE FRANKENSTEIN EXPERIMENT. It’s one thing for Universal to cede some space in its brand new theme park to the Monsters that started it all – but it’s really something that they were afforded a dark ride like this.

Image: Universal

Guests enter the ride via Frankenstein Manor – the jaw-dropping gothic home that looms over Darkmoor like a shadow. And indeed, we find that within, the reclusive great-great-granddaughter of Dr. Victor Frankenstein is a pariah, obsessively dedicated to the generational work of proving that Victor was not a monster – despite the grave-robbing, sewing corpse parts together, and reanimating the dead.

She invites us to meet her greatest experiment yet: a new Frankenstein creation – “better than the original!” – whose nine foot tall animatronic figure we meet in the ride’s pre-show must be among the best animatronics on Earth. Then, it’s off to the Catacombs that run beneath Darkmoor where Victoria will demonstrate her heroism by showing off the monsters she’s entrapped here, all centered on her greatest capture yet: Dracula himself.

Image: Universal

The ride uses the same “KUKA Robo Arm” ride system as Harry Potter and the Forbidden Journey, but in a fresh take that allows for a different range of motion and encourages guests to look around at incredible scenic design and a cast of ultra-complex animatronics that – frankly – serve as an entire army of figures, any one of which could take on Rise of the Resistance’s Kylo Ren. That’s especially apparent when (you guessed it!) Dracula escapes, “setting the nightmares free” and asking us to consider, “Who are the real monsters? The ones in chains, or the ones who put us there?”

Again, it’s worth considering that in 2025, we received an industry-leading dark ride based on Universal’s classic Monsters, packed with cutting edge technology and animatronics that are literally among the best in the world. Even so, Dark Universe is probably the smallest of Epic’s worlds in terms of acreage, but it also has the unique gift of having a built-in expansion pad specific to its use. So, let’s use it!

Build-Out

Rumor has always circulated that the small, 3.5 acre expansion pad set aside in the rear of Dark Universe is meant to be a boat-based attraction centered on the Gill-Man, also known as the “Creature from the Black Lagoon.” Even if that’s even true, it could mean a lot of different things… It could be a white water raft ride a la Kali River Rapids; a slow-moving “scenic” boat ride; a log flume dark ride; indoors, outdoors, or both; fan theories often suggest that the “Phase II” ride would be a newfangled “Rocking Boat” thrill ride by Universal’s manufacturer du jour, Mack.

But even before we get to ride hardware, I ran into a lot of “narrative” trouble with making this make sense. If you haven’t seen the 1954 film, The Creature from the Black Lagoon takes place in the Amazon. I guess we don’t exactly know where Darkmoor is located, but probably not South America, right? Also, there’s one Gill-Man, and he spends most of the movie being a barely-seen threat before basically abducting a beautiful woman King Kong style, and then he gets shot. Sure, there are sequels, but as a film, Creature from the Black Lagoon is kind of moody and atmospheric and morose enough that you can see why Guillermo del Toro’s The Shape of Water could easily recontextualize it into a sad, misunderstood love story.

Image: Universal

So while I get the notion that the Gill-Man and a boat ride go hand-in-hand, I think it’s a hard sell to assign this singular monster a standalone ride without taking some liberties, and it takes a little creativity to fold it into Dark Universe (where the weight of a “Living Land” requires more narrative and logic and context and “sense” than “go get on that boat and sail around in the woods for some reason while a motivation-less Gill-Man jumpscares you”).

I gave it a try with a ride I call MYSTERY OF THE BLACK RIVER. To make the whole thing work in the land’s wider context, I added an additional “loop” to the land’s pathways, effectively turning Dark Universe into a figure-8. That new, further loop is basically waterfront along the forested “Black River.” I imagined that throughout the 20th century, the people of Darkmoor cultivated an industry of fishing and canning here… but that years ago, the river turned black – a “curse” blamed on the Frankenstein family – and the canning industry dried up. Today, the only ships that pull into the docks of Darkmoor are mysterious shipments for the reclusive Victoria… including a recent one that went wrong.

The “weenie” here would be the old cannery on the edge of the river, with its windows aged and smashed, and a decaying sign for the Darkmoor Canning Co. on its roof. Queueing in the musty, dripping interior of the cannery, guests would load onto old fishing boats to set off down the Black River… of course, one of the first sights guests would see (and indeed, onlookers walking along the river) is a shipping vessel dead along the water, a hole in its walls appearing clawed out from within.

What would follow in my Build-Out is basically a spiritual sequel to the Lost Legend: JAWS… with a twist. Because sure, the Gill-Man would erupt from the water at least once or twice to startle guests on board… but throughout the narrated journey, we would learn that there’s nothing supernatural about the “Black River”… indeed, it’s a byproduct of industry jettisoning poisoned runoff into the waterways – yep, the residents of Darkmoor themselves are responsible for the blackening of the river and the fishing industry’s demise.

So as the true source of the “curse” is revealed, our mission changes to an uneasy truce with the Gill-Man to plug the runoff, leaving us well positioned for a finale where – in a secret waterfall-fed cove of now-crystal-clear water – we see the Gill-Man protecting a nest of amphibious eggs.

Image: Universal

True fans of Universal Monsters can tell me that this whole conceit is just too sappy and works too hard to find “the bright side” in a land that’s not about that. Maybe this ride needs to be thrilling and frightening throughout, but I think something like this keeps to the sense that “monsters” are complicated. I don’t think the Gill-Man is the same as Jaws, you know? I’m not sure we can just have him continuously jump scare us and then blow him up at the end and play triumphant music. This arrangement instead gives us a real story with a resolution. All it would require, I think, is removing the Gill-Man from Monsters Unchained to imply that the boat Victoria chartered to bring him to town couldn’t contain him.

The other benefit here is that this ride creates an “island” that we can use to our advantage. I call it MOONLIGHT MARSH – a sort of Monsters-themed Tom Sawyer Island where guests can explore caves, climb through the industrial remnants of the canning industry, and explore a rusted tanker ship that includes a splash pad. (Yes, I sort of sinisterly love the idea that Universal could see Disney’s elimination of Tom Sawyer Island for Cars and Villains and counter it with… an interactive island of play in the middle of its Monsters land.)


Altogether, our “expanded” Dark Universe still isn’t a behemoth, adding just one new attraction. But I’m hopeful that this rounds out the world’s lineup with a no-height-requirement ride that deepens Darkmoor’s “lore” and a family exploration zone that again extends linger time, adds interactivity, and creates a whole new space to get lost in.

16 Replies to “Expanding Epic Universe, Part II: An Armchair-Imagineered Build-Out of Universal Orlando’s Cosmic Theme Park”

  1. Nintendo luigi’s mansion dark ride
    Small portal spot one peice
    monsters creature from the black laggon
    Potter qwitish coaster
    Dragon flight sim

    Big spot land of these (lord of the rings ,dnd ,dc, monster verse, or stranger things.

  2. Fantastic build out! Idea after idea here that I really love. The themed flat rides in Celestial Park would add some great kinetic energy, and ditching the 1920s time period in Ministry of Magic makes so much sense. I think the new dark-ride boat-ride in Isle of Berk is exactly what is needed, that would be a top attraction in the park, I’m sure. And the vintage nighttime Mario car ride would probably be my favorite in the park — simple, classic, imagination-inspiring theme park fun!

    On the large expansion plot, I would be thrilled with a Lord of the Rings land, as you describe. But I do wonder if there would be some redundancy in the realm of Euro/Medieval (inspired) fantasy between Lord of the Rings, Harry Potter, Isle of Berk, and Dark Universe. Stuff like stone walls, magic, wands, wizards, taverns, dragons…

    I agree that expansion plot deserves something “epic.” Setting aside the licensing hurdles, one IP that qualifies, I think, is DC Comics. Like Lord of the Rings, it offers multiple locations that can be featured in sub-areas, to fully exploit the acreage available. Here’s my pitch:

    1. A main area that is Gotham (kind of Gotham Times Square), gritty, art deco, with towering buildings, an elevated train or subway, news updates on mega screens, and hustle/bustle. Restaurants (deli, hotdogs, donuts and such at street level, and a multi-room Club 33-like fancy dining on a second level with views down onto the streets).

    2. Wayne Manor/Batcave (an amazing queue for a high-speed Batmobile ride).

    3. A Coney Island-like sinister-vibe pier amusement park (on a toxic, sewer-fed bubbling swamp) run by the villains with an intentionally decrepit-looking woody roller coaster plus themed flat rides based on Poison Ivy, Harley Quinn, carnival games run by The Riddler, and a Mystic Manor-like funhouse dark ride themed after the Joker. And of course the Hall of Doom would be here, as a restaurant or shop.

    4. A Superman ride that you get to by (seemingly) taking a train from Gotham City to Metropolis. This would be like the starship we ride in before arriving at the Star Destroyer in Rise of the Resistance. The pre-show would simulate a high-speed inter-city train ride to Metropolis, where we would disembark in the downtown train station, and then ultimately get into the Superman ride vehicle in the Daily Planet building (which I don’t have a specific idea for but a flying theater like Soarin’ could be great).

    5. A lush Themyscira kid’s “challenge course” area would be cool if a transition/travel conceit could be figured out (maybe through a portal from the Hall of Justice). This could be similar to Redwood Creek Challenge Trail but with Amazons/Wonder Woman lore.

  3. You know, considering all the bad reviews Epic Universe has recently been getting, I can’t help but feel like your build-out can greatly benefit Epic Universe by adding more rides to help boost guest capacity and solve reliability problems. It can surely feel like a huge plus to the park!

  4. I don’t think that the ending for Black River is too sappy. In the movie they let him go, so it seems on point. However, I do think that pollution explanation feels a little too forced. That’s my opinion though. Also, do you think the canning factory would disrupt the view and feeling of Curse of the Werewolf and Burning Blade? They’re tucked away in the back of the land, giving off a mysterious feeling.

  5. I would have done one piece which is a big franchise over at universal japan and even in hollywood that dosen’t have any prescene in the orlando parks

    1. Interesting idea. Enthusiasm for One Piece seemed like a big draw at Universal Fan Fest Nights! But I don’t know enough about the IP to consider it here, and I think it’s a tall order to imagine dedicating permanent real estate in a major U.S. theme park to an anime, which is – almost by definition, for better or worse – a relatively niche franchise. In other words, to choose One Piece or something with broad, commercial appeal would be a really interesting artistic endeavor, but theme parks are inherently commercial places designed to appeal to the widest audience possible. I’m not sure even a “mainstream anime” outside of Pokémon reaches that bar.

  6. How fun to see a new Build-Out!!! Was the idea for Chronomica at all inspired by Symbolica in Efteling? I think that trackless ride that has the same beginning and ending, but with multiple middle sections would be pretty cool to see implemented in a US theme park at some point.

    LOVED the idea of bringing the Wizarding World land into present day makes so much more sense, especially with the Dolores Umbridge trial being a major event throughout the entire wizarding world.

    Any plans to do an EPCOT build-out anytime soon?

    1. Hi Raymond! Yes, Symbolica was definitely top of mind here! Something ethereal and whimsical and otherworldly that’s (at least kinda) plotless and atmospheric, but with great, iconic sights. I think Symbolica would be at that top tier of dark rides if it weren’t for the somewhat weak “interactive games” sections that really take you out of it, but I think if you mixed something like Symbolica with the sort of immersive, moody, almost trippy Eaternalin, you’d end up with something really cool.

      I feel like it’s a “no brainer” to advance the Wizarding World to the present, and like I said, I don’t even think you’d need to change much in the land! People expect Paris to be filled with people dressed like the 1920s even in the 2020s. Haha! And I do think it would be powerful to have the whole land chattering about Umbridge’s trial. Like I said in the article, this is somewhat obvious stuff, so my sense would be that Universal Creative was explicitly told that Paris needed to be the 1920s… otherwise, they probably would’ve made that change themselves.

      An EPCOT build-out is probably my most frequently asked question on social media. It’s hard to do because the format these take – an overhead map – doesn’t really compute with EPCOT’s pavilions, where I could just draw the park as is and then label the pavilions differently to indicate new things inside of them. Instead, I’ve had a long running project in the background trying to design a new concept park that’s like EPCOT, but if it were built today… So keep an eye out for that…

      Thank you so, so much, as always, for reading!

  7. Or, following on to my previous comment, convert the Islands Hyrule to HG Wells England with the Invisible Man and War of the Worlds. Classic Science fiction literature would certainly fits Islands brief.

  8. I think given the rights issues and philosophical issues around Lord of the Rings discussed in the previous comments that makes Realm of the Rings very unlikely, I think a slightly less “Blue-Sky” but more plausible possibility is:
    Relabel the Epic land to Hyrule, and the Blue-sky Hyrule at Islands into either Merlinwood 2.0,
    or Dungeons & Dragons (which
    a. started as a game BOOK fitting Islands literary theme,
    b. probably has cleaner copyright ownership than the Tolkien Trokia
    c. is Middle-Earth with the serial numbers filed off anyway.

    They would both be “High Fantasy” lands centered around quests, but somehow Hyrule feels like a better fit for the open space at Epic (especially with its Nintendo sister) next door, and D&D the tighter space at Islands.

    1. All interesting ideas! I think you’re right that Dungeons & Dragons is a particularly interesting possibility. I don’t play it, but the world is broad, the appeal is there, and it captures that “swords and sorcery” vibe and backs it up with a high-recognition IP.

  9. I think you should at least note that a theme park is probably not something that JRR Tolkien would have approved of if he were around today. His son Christopher was more sensitive to his anti-consumerist wishes in this respect. And the recent surge of low-quality middle-earth adaptations is likely a result of his passing.

    I really like theme parks. I think LotR would work great as a theme park. But I also hope it never happens.

    1. This is really great insight. I had never known or considered that aspect of it, but I think it’s a really, really important consideration. I wonder what changes we might make – even to an imaginary, “Blue Sky” concept for Lord of the Rings in a theme park – with this context. I imagine that justification for the film series would center around it being a way to bring this vibrant world and its resonant message and morality to a wider audience, and I would hope that any attempt to bring it to life in a theme park could be centered on the same themes. I’m glad you brought this up for all of us to consider!

      1. I speculate part of the reason Lost Continent was never turned into an LotR park over the decades is because of Christopher’s higher-bar for licensing approval. He famously was not pleased with Peter Jackson’s films, believing they reduced his father’s work to action film fodder and flattened its thematic and philosophical depth.

        This pissed off some of the fans who pointed out how many millions of people were exposed to the books for the first time because of the films, souring them against Christopher as an out of touch elitist. But he had a point. And only a few years removed from his depth, we have a terrible animated film that actively defaced its original story, a mediocre Amazon Prime show, and Animal Crossing with hobbits.

        Also, I hope I did not come off as rude to you. I later realized that was my first comment on your site, despite having read hours worth of your work and enjoying it immensely, especially your build-outs of existing parks. I’d love to see an opinion piece from you on what, if anything, you think the Astro-Blasters refurbishment in WDW means for Tomorrowland’s future.

        Cheers!

  10. Great buildout!! Not sure, but is the final conclusion (and final total buildout) missing. The article ends for me after the Lothlorien chapter.

    1. Thank you so much! I’m really excited about it. As a Member, you caught it in an early “sneak peek” preview form, but a conclusion has now been added! Hahha. Thanks for reading!

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