Park Paths: The Histories and Personalities of Disney & Universal Theme Parks As Seen from a New Perspective

“Here you leave today and enter the worlds of yesterday, tomorrow, and fantasy.” Since 1955, those words have welcomed guests into Disneyland, and their spirit pervades Disney theme parks across the globe. Filled with artistry, history, and memories, each of them is, in some ways, alive, with its own unique personality.

At Park Lore, I’ve been working on a very, very niche personal art project that I’m excited to finally share: a look at the histories and personalities of the theme parks we love… as told by their pathways. Made possible by the support of Park Lore members, each of the hand-drawn illustrations you’ll find below is part mathematical model, part artistic abstraction; colorful lines that would be meaningless to most, but that can be mapped with memories for some! I sure hope they connect with you and inspire you to see each park’s story in a new light…

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Fantastic Beasts and How To Lose Them: Thoughts on the Wizarding World’s Retraction and How Universal Can Adapt

In July 2011, it ended. Adapting the final novel in rags-to-riches author J. K. Rowling’s young adult fantasy book series, Harry Potter and the Deathly Hallows – Part 2 marked the eighth and final entry in the film series that had defined pop culture for a generation. For a full decade, fans had aged alongside Daniel Radcliffe, Rupert Grint, and Emma Watson, starring as the heroic trio in the once-in-a-century, intergenerational story; a world that captivated Millennials, then grew up with them; a pop culture phenomenon to rival Star Wars. And now, it was over.

Sure, the $8 billion box office revenue of the Potter films were really just a portion of the “Wizarding World” franchise’s $33 billion in earnings since The Philosopher’s Stone‘s publication in 1997 (with the remaining billions earned by books, merchandise, video games, home video, and of course, theme parks)… But even so, the end of the film series serving as the Wizarding World’s cinematic tentpole would inevitably signal the end of a previously-assured billion dollar box office every other year or so, serving as a definitive finish to a finite franchise.

… Or would it? In 2013 – just two years after the $1.3 billion-earning send-off to Potter –  J. K. Rowling and Warner Bros. announced that they’d begun pre-production on a new film that would expand the Wizarding World as never before – set decades before and far from the events of Harry Potter

Image: Pottermore

You have to remember that when Fantastic Beasts and Where To Find Them was announced, fans knew only that the film would follow the exploits of wizard explorer and “magi-zoologist” Newt Scamander on his international adventures that would eventually lead him to write the textbook of the same name that would one day end up on Harry, Ron, and Hermione’s Hogwarts school supply lists. The idea of a subtle connection to Potter lore opening up an entirely new corner of the Wizarding World was spectacular. And at least on paper, so were the storytelling opportunities.

Set in the 1920s and ’30s, images were conjured in fans’ minds of the Wizarding World’s Indiana Jones; an explorer and adventurer, braving ancient temples and magical jungles in search of the rarest, wildest, and most dangerous of the Wizarding World’s creatures; a fun, colorful, adventurous, pulpy, and low-stakes exploration of a corner of the Wizarding World we’d never seen. It stood to reason that the globetrotting exploits of Scamander and his research into fantastic creatures could even become a standalone franchise in its own right – a potential made all the more real when it was announced in 2014 that before the film had even gone into production, Fantastic Beasts had been pre-approved for three films set in – but exploring a vastly different corner of – Harry Potter’s world.

Sounds fun, right? Then, the troubles began.

Fantastic Beasts…

Fantastic Beasts and Where To Find Them made its debut in 2016. To be sure, the film earned positive reviews and earned a high-respectable $800 million. But at least for many, it wasn’t really what they’d expected. 

Image: Warner Bros.

For better or worse, the Fantastic Beasts series follows Newt Scamander – not a rugged, Oscar Isaacs-type, Indiana Jones-esque explorer, but a timid, buttoned-up, and introverted worker for the Ministry of Magic played by the soft-spoken Eddie Redmayne, wrapped in a perpetual peacoat. His adventures take place not in exotic jungles or Forbidden Forests, but in New York City of 1926, where an enchanted suitcase of iridescent, unusual, CGI, Rowling-invented creatures (a divergence from the classic unicorns, dragons, mermaids, centaurs, and spiders of the Harry Potter world) accidentally, anti-climactically opens.

Scamander allies with Tina Goldstein (a former Auror caught in the bureaucracy of the Magical Congress of the United States, or MACUSA) as well as a “No-Maj” (apparently, the American equivalent to the British “Muggle”) New Yorker named Jacob Kowalski. From there… well… let’s ask: do you remember the plot of Magical Creatures and Where To Find Them?

Image: Warner Bros.

We’ll give you a hint: it involves an anti-witchcraft legion of puritans who live in a ramshackle old schoolhouse weirdly set in the middle of Manhattan, whose adopted child Credence (Ezra Miller, in the actor’s second high-profile Warner Bros. franchise after playing DC’s The Flash) has so much repressed magical potential, it turns into a violent force called an Obscurus. MACUSA weirdly sentences Newt and Tina to death because a creature killed a senator, but they escape. Also, there’s a detective played by Collin Farrel who’s actually using a Polyjuice Potion (hey, I remember those!) to disguise that he’s not Collin Farrel, he’s Johnny Depp, playing the “Voldemort” of early 20th-century Wizarding World, Gellart Grindelwald, who was remembered as a long-dead bad guy and one-time Dumbledore foe by Harry Potter’s time.

Look, Fantastic Beasts didn’t have an easy job to begin with in expanding the Wizarding World. It’s okay that the movie was (as reviews put it) “bogged down by exposition” or a bit of a “slog,” having to introduce so much new world-building and a whole new cast of characters. It’s also okay – bold, even – that Fantastic Beasts was willing to leave Diagon Alley, Hogwarts, and other iconic locales behind.

Image: Warner Bros.

And even if viewers can get the strict sense that Rowling doesn’t know much about New York City, American government, or America’s home-grown concepts of magic and magical creatures, a New York City of the 1920s is a clever, intriguing setting no one would’ve expected from the Wizarding World’s next era.

Sure, Fantastic Beasts is a little color-drained, and pretty CGI-heavy, and a little too in-the-weeds with world-building. But the 2016 film was a sizable hit for Warner Bros., earning $814 million across its theatrical run and scoring a respectable 74% on Rotten Tomatoes. While that ranked it below any mainline Harry Potter film, it was a substantial showing for a spin-off film so narratively distant from the Potter line – for all intents and purposes, a legitimate “original” story.

Then, it started to crumble…

… and How To Lose Them

Even if fans largely enjoyed Fantastic Beasts, it’s probably fair to say that its reception had something in common with Avatar. That is: it was received well, made good money, and then sort of… disappeared. Fantastic Beasts never quite picked up that “water cooler” buzz, and it just didn’t seem to leave many footprints in pop culture. (If we hadn’t told you that the film’s “Ron and Hermione” equivalent were named Jacob and Tina, would you have remembered?) Fantastic Beats didn’t introduce any “theme park-able” settings, snacks, or souvenirs… no memorable characters or quotes… and frankly, not even any iconic, recognizable, or fantastic creatures.

It didn’t necessarily feel that Fantastic Beasts screamed out for two follow up films. Which made it even stranger that in the months leading up to the films release, Warner Bros. and J.K. Rowling revised their promise, proclaiming that Newt’s adventures would now span a five film franchise. That made Fantastic Beasts similar to Avatar into another way: it left industry commentators wondering who, exactly, was clamoring for more.

Obviously, the second Avatar film proved naysayers wrong. The second Fantastic Beasts, though…? Well…

The 25 Most Incredible Theme Park Animatronics on Earth

It wasn’t too long ago that a theme park attraction was lifeless without Audio-Animatronics. In fact, the number and complexity of these robotic animated figures was often proportional to a ride’s budget and success! Put simply: if you wanted to blow audiences away, animatronics figures were the way to do it.

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Universal Rises: A Big Picture Reflection on the “Turning Tide” in Central Florida Theme Parks, Ten Years Later…

A lot can change in ten years.

Don’t believe us? Just flashback to summer 2013 and you’d find yourself in a very different Orlando… There, you’d marvel at the brand new MagicBand, daydreaming about Disney’s promises of how it’ll eventually personalize the Parks to you; you’d fill your day at Disney’s Hollywood Studios with The Great Movie Ride and The Backstage Studio Tour, wondering what Disney might do with its brand new, $8 billion acquisitions of Marvel and Lucasfilm.

If you visited Orlando in summer 2013, you’d wander through Camp Minnie-Mickey at Disney’s Animal Kingdom, wondering why – three years after announcing it – Disney hadn’t begun construction on its land themed to James Cameron’s Avatar. You had never heard the song “Let It Go,” much less imagined that the upcoming movie Frozen might replace EPCOT’s Maelstrom. And you’d be far too busy with the #LimitedTimeMagic campaign to wonder what Disney would do for its 100th Anniversary a decade later.

Oh, and in 2013, it’s likely that you’d callously spit in the eye of Disney’s generous gifts of Magical Express, FastPass, Extra Magic Hours, and resort transportation to book yourself an Uber to that other theme park resort up the road… After all, Universal Orlando’s Wizarding World of Harry Potter isn’t just the talk of the town; it’s the project around which the whole themed entertainment industry has reoriented itself. The age of the “Living Land” has arrived… And as a construction site at Universal Studios Florida begins to take the shape of Diagon Alley, the battle for Orlando doesn’t seem as clear-cut as it once did… “Could the momentum finally be behind Universal and not Disney?”

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Beyond Galactic Starcruiser: 4 Blue Sky Ideas for Other Immersive, Multi-Day, “Living Theater” Experiences…

You’d have to be pretty off-the-theme-park-grid to have missed the ups and downs of Star Wars: Galactic Starcruiser. Just about every moment of the Starcruiser’s 18-month life has been covered online, in equal parts adoration and mockery. And it’s easy to see why…

On one hand, Star Wars: Galactic Starcruiser was the kind of ambitious, forward-thinking, risky, and industry-pivoting project we just haven’t seen from a play-it-safe Disney since California Adventure’s $1.2 billion reimagining kicked off. Despite the shorthand, calling the Galactic Starcruiser a hotel was like calling Disneyland a fair. Sure, it had beds, but guests aboard the “Halcyon” didn’t just sleep. They were part of a multi-day, fully-immersive, living theater experience that cast them as real denizens of the Star Wars universe who found themselves in an all-encompassing, unfolding story…

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Universal Alignment: The Build-Up To Universal’s New Epic Theme Park… And Why Disney Doesn’t Seem Too Worried

It’s been decades since either Disney or Universal opened a new theme park on American soil… and in those decades, game-changing innovations in ride systems, guest-facing technology, and industry best-practices have changed by leaps and bounds.

Now, just over the horizon, those decades of innovation and imagination appear ready to coalesce on the first from-scractch major U.S. park born after the Wizarding World reset the rules of themed design. Universal’s Epic Universe looks to be a best-of, portfolio-defining park maked by immersive, blockbuster themed lands and cutting edge E-Tickets based on some of the world’s highest-earning franchises.

You can see it in the stars: Universal’s new multi-billion dollar theme park looks likely to command international attention, shifting the gravity of a visit to Orlando. Strangely, though, the only one who doesn’t seem to be focused on the possibilities of Epic Universe is the company expected to be most affected by it… At least as of late 2022, Walt Disney World’s slate of announced projects goes totally blank just before Universal opens its brand new theme park.

Is Disney throwing in the towel and letting Epic Universe take center stage? Or is something more subtle happening here? Why doesn’t Disney seem worried about the massive new project miles from its flagship resort and developed by its only serious competitor at the top of their game?

Let’s get caught up. The story of Epic Universe – and Disney’s (lack of) response to it – is as old as the story of Universal’s plans for a park in Central Florida…

The Studio Wars

Image: Universal

In the mid 1980s, MCA – owners of legendary film studio Universal – began to get serious about long-gestating plans for a brand new movie studio & theme park in Florida.

It made some amount of sense. After all, Universal’s real, working film studio and backlot in Hollywood, California had become something of a tourist phenomenon thanks to its fabled Studio Tour – a tram-led journey through famous film sets that had launched in 1964. In the decades since, increasingly-elaborate special effects demonstrations and staged encounters with Jaws, an Earthquake, and King Kong himself had become hallmarks of a tourist visit to Tinseltown, putting Universal Studios on the map.

But even as Universal Studios ceded more space to its visitor-facing endeavors and more backlot soundstages to its Studio Tour, MCA grew increasingly hungry for some more. By the late ’70s and early ’80s, MCA had gotten serious in its bold assertion that Universal could hold its own with a from-scratch, movie-centered theme park in the growing tourism hub created by Walt Disney World itself…

Image: LIFE

Of course, things got a little more complicated when, in 1984, a down-on-its-luck Walt Disney Productions made a massive move, hiring former Paramount CEO Michael Eisner and Warner Bros. executive Frank wells to take the reigns of the Mouse House. The Board hoped that Eisner could use his success in the film industry to right the sinking ship of Disney’s own production company, and its animation studio and theme parks along with it.

Suffice it to say: it worked. The late ’80s and early ’90s were an impossibly-scaled, blockbuster era for Disney, filled with acquisitions, partnerships, expansions, box office dominance, and theme park investment that literally evolved it from the film-focused and floundering Walt Disney Productions of the early ’80s to the modern, multimedia Walt Disney Company we know today.

Image: Disney

Allegedly having been tipped off to Universal’s plans for a Florida studio while at Paramount, Eisner launched a preemptive strike: the Disney-MGM Studios. Literally stealing the concept of a tram-led tour right from underfoot, Disney’s own third theme park was fully centered around the Declassified Disaster: The Backstage Studio Tour whisking guests through “real” production facilities in single a multi-hour attraction.

If the move was meant to scare Universal off, it failed.

Image: Universal

Instead, Universal merely revisited its own plans, downplaying the “real, working studio” and tram tour and instead splitting the components of its Hollywood tram ride into standalone E-Tickets – the Lost Legends: Jaws, Kongfrontation, Earthquake, and the from-scratch anchor, Back to the Future: The Ride. There’s no doubt at all that Universal’s attempt was ambitious, and its cast of “creature feature” disaster rides touched a niche that even Disney’s “studio” didn’t.

Still, it turned out that Eisner’s race to beat out Universal wasn’t all that necessary. 5.9 million visitors passed through Universal’s gates in 1991 (its first full year of operation). That’s an impressive number… until you learn that Magic Kingdom welcomed 28 million the same year. Even if its ingredients were astounding, Universal Studios Florida wasn’t really meant to topple the Disney World behemoth, and couldn’t have if it tried. Instead, it opened as – and largely remained – an Orlando aside. An A-List one, to be sure, but a sideshow to Disney’s main attraction nonetheless.

But that didn’t stop Universal from thinking even bigger…

The Master Plan

From the moment Universal Studios Florida opened in 1990, executives behind the scenes were already planning out not just their next move in the Central Florida, but the next several moves.

Step 1: The Second Gate

Image: Universal

Their first move we know well, because Phase I of Universal’s Millennium-era expansion came to be… even if it changed forms along the way. Since Disney had stolen Universal’s Studio Tour out from underfoot and used it to power their own studio park, Universal’s initial plan was to likewise use Disney’s M.O. to shape their next.

As far back as the early ’90s, Universal had been negotiating with various rightsholders to assemble the ingredients of a concept park known as “Cartoon World” – where a timeless, intergenerational collection of characters like Batman, Superman, Bugs Bunny, Dudley Do-Right, Popeye the Sailor, and the Cat in the Hat together could challenge Disney’s dominance in the family market.

Image: Universal

A falling out with Warner Bros. (and, if you believe the rumors, a mass exodus from Disney Imagineering) saw “Cartoon World” reshaped by the subtraction of DC Comics and Looney Tunes and the fortunate addition of Marvel, Jurassic Park, and a land of legends, creating the second gate concept we know: Islands of Adventure.

And make no mistake: the threat of an all-star, from-scratch, 21st-century park packed with technology-fueled Modern Marvels: The Amazing Adventures of Spider-Man, Jurassic Park River Adventure, Poseidon’s Fury, Dueling Dragons, The Cat in the Hat, and Dudley Do-Right’s Ripsaw Falls was enough to grab the attention of Disney. Even in the late ’90s – when Imagineering was plagued by cancellations, closures, and cost-cutting, several very high profile concepts were developed for Walt Disney World just in case this Islands of Adventure really did live up to the hype…

Image: Universal

But just as important is what happened around Universal Studios and its walkable sister. Seemingly overnight, the single Studios park and its blacktop parking lot became a new transportation hub and 10,000 space parking deck that fed visitors into a retail and dining district with mirrored portals to two theme parks; around the resort’s perimeter, the first hotels arrived with parcels set aside for future hotel capacity, filling or at least earmarking nearly all of Universal’s real estate between I-4, Kirkman Road, Vineland Road, and Turkey Lake Road. Today, you could easily argue that Universal’s model of a walkable, pedestrian-friendly, automobile-free, interconnected destination is far closer to the 21st century ideal that Disney World’s sprawling resort with its blacktop parking lots, highways, and piecemeal transportation systems.

Universal’s all-at-once ascendence from a single theme park to what we’d now easily identify as a multi-park “Resort” was impressive. Likewise, Islands of Adventure itself stood to be a real game-changer in the Orlando area… so much so that even a wary Walt Disney Company was readying to mobilize against it. And if all had gone according to plan, Universal’s groundbreaking, attention-grabbing second gate would only be the start of the company’s rise in Orlando…

Step 2: The South Complex

Green represents “Phase I”; blue represents “Phase II.” Boundaries are approximate. Image: U.S. Geological Survey, overlay by Park Lore.

What you might not know is that as part of the same massive, all-at-once, master-planned growth spurt that created Islands of Adventure, Universal also purchased 2,050 acres of land southeast of that built-out core. For $208 million (nearly $100,000 per acre), the real estate Universal purchased between Sand Lake Road and Universal Blvd. in the ’90s was one of the most expensive land buys in Florida’s history. (By comparison, Disney spent about $200 per acre to acquire their land in the ’60s.)

But by acquiring the land from aerospace and defense technology company Lockheed Martin, Universal gained the ability to more than double their footprint in Orlando. And in fact, Universal expected to use this “South Complex” to house a third and fourth theme park, as well as 10,000 additional hotel rooms over the ensuing decades. At full build-out, this multi-park complex would have as many theme parks and nearly as many hotel rooms as Walt Disney World does today, just split between a compact “North Complex” and a “South Complex” connected by Universal Blvd.

Reportedly, Universal spent millions of dollars on the initial site prep for its newly-acquired property in the late ’90s (including the costly clean-up of the toxic remains of the site’s former owner). But the South Complex went south… Why?

Escape & Retreat

Image: Universal

It turned out that Islands of Adventure wasn’t the hit Universal had anticipated.

Sure, Islands of Adventure was a jaw-dropping, pulse-pounding, ultra-ambitious outing. Universal’s first try at breaking away from the “studio” aesthetic, the park was bright, bold, immersive, kinetic, thoughtful, and timeless in a way few but Disney Imagineering had accomplished before. It included an all-star IP list including Spider-Man, Jurassic Park, and The Cat in the Hat. It was packed with groundbreaking dark rides, thrilling coasters, and incredible environments… and smartly, it avoided the allure of flavor of the week movies in favor of intergenerational stories. So what went wrong?

Image: Universal, recreated by Park Lore, buy merch at shop.parklore.com

Islands of Adventure’s initial underperformance is often blamed on a failure of branding. A national marketing campaign was built around the newly-designated “Universal Studios Escape” – ostensibly, the name of the new, multi-park, multi-day complex that included the original “Universal Studios Flordia,” the new “Universal Studios Islands of Adventure,” and the new retail district connecting them, “Universal Studios CityWalk.”

Highlighting Spider-Man, Terminator, and Jurassic Park (below), the campaign was filled with radical ’90s awesome-ness and marked by the mysterious, intriguing tagline, “Are you ready?” But even as “Universal Studios Escape” commercials were practically beamed directly into the brains of Millennials in the ’90s and plastered across Slime Time Live, Legends of the Hidden Temple, and other Nickelodeon favorites, they largely failed at their primary responsibility…

The campaign failed to convey what, why, and where “Universal Studios Escape” was. How was “Universal Studios Escape” different from “Universal Studios Florida”? Had the park been renamed? Why? What, exactly, were the new “Universal Studios Islands of Adventure” – rides? A show? A waterpark? A tie-in television series or comic book line? And for that matter, why would we want to “Escape” Universal Studios?

Altogether, the “Universal Studios Escape” campaign is remembered as one of the most consequential and damaging branding “flops” in the industry. In 2000 – its first full year of operation – the brand-new, cutting-edge, big-budget Islands of Adventure reportedly saw only 6 million guests… far fewer than its own sister park, Universal Studios (8.1 million) or Disney’s lowest performer, Animal Kingdom (8.9 million) the same year. Universal’s unfathomable investment in its all-at-once, multi-park growth spurt looked a whole lot like a failure.

By 2000, the “Universal Studios Escape” moniker had been entirely phased out. In its place rose “Universal Orlando Resort” (answering the where and what) with Universal Studios Florida and the possessive Universal’s Islands of Adventure nested beneath. The naming conventions Universal settled on – “Resort” as a multi-park entertainment destination and “Universal’s” as an official prefix – are, of course, industry standard today (Disneyland Resort; Disney’s Animal Kingdom, etc.), but were hard-fought and learned by Universal via the School of Hard Knocks.

Even if the re-rebranding had done its job of more clearly establishing what Universal had to offer, the September 11th terrorist attacks of 2001 cooled nearly all global interest in tourism. The result was a multi-year downturn in attendance across Orlando’s theme parks that ensured Islands of Adventure and the expanded Universal Orlando Resort would remain undervalued for years to come.

Image: Vivendi

This much was clear: Universal wouldn’t be needing that “South Complex” anytime soon. And as “luck” would have it, for a brief period in the early 2000s, Universal was owned by a French media company called Vivendi. The combined enterprise (called, of course, Vivendi Universal) was weighed down in debt and stricken with massive financial losses right out the gate.

So in 2003, Vivendi Universal sold nearly all of the “South Complex” land – 1,800 acres – for a massive loss: a meager $70 million. ($39,000 per acre versus the $100,000 Universal had paid to acquire the property just a decade earlier.) Unsurprisingly, the $70 million payout was far from enough to course-correct for the over-expanded French company. Vivendi sold 80% of Universal to GE the very next year, forming NBCUniversal. Vivendi relinquished the rest of its shares in 2011.

With the only land available for expansion sold, it seemed that Universal’s hopes for any additional theme parks in Central Florida were officially dashed. So what finally tipped Universal into needing a third park? How did they find room for it? And will the third time be the charm when it comes to Universal’s attempts to take on Disney? Read on as we explore the situation that made Epic Universe possible… and why we think this time, Universal’s stars may have really aligned…

Get To Know MCO: 6 Stories, Secrets, and Surprises From The Orlando International Airport

Orlando International Airport. For most theme park fans, it’s the literal gateway to the Magic Kingdom; a waypoint to EPCOT; the official start of a Disney Cruise; a stopover en route to Universal Orlando… and at the end of a trip, the depressing portal back to reality. If you’re reading this, you’ve probably passed through the Orlando International Airport yourself! But how much do you really know about “MCO” and how it connects to Disney World literally and metaphorically?

Image: MCO

Today, we’ll take a look at a few of the surprising stories you may not know about Orlando International Airport, as well as dig into the oddities and features of this airport that you know and love. Take your seats; place tray-tables in their upright and locked position, please, as we take off into the true stories of MCO… Speaking of which…

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HERE & THERE: Illustrating and Comparing Disney Theme Parks’ Ride Layouts From Around the Globe

By now you might’ve noticed that Park Lore is all about seeing theme parks differently. In over a hundred in-depth stories, we’ve covered the tales of Lost Legends, Modern Marvels, Declassified Disasters, and never-built Possibilitylands from across the world and industry. In other words, I love an 8,000 word deep dive into the making of an Imagineering classic… but sometimes the best way to understand an attraction is to see how it all fits together.

Earlier this year, I published THEN & NOW – a collection of 50 hand-illustrated ride layouts to compare the before-and-after of Disney and Universal’s most legendary closed attractions and their modern-day replacements. You made my year by sharing those layouts, asking to use them in your own projects, and even becoming supporting Members at Park Lore for $2 a month or more to help sustain this ad-free, clickbait-free, quality-over-quantity theme park storytelling project.

Because of the support of Park Lore Members, I’m able to introduce my next batch of ride layouts that I hope can “paint the picture” of another subset of Disney Parks attractions – the ones shared between HERE & THERE. The sets of rides below reveal just how much rides can evolve as they travel around the world, adapting to new spaces, new parks, new budgets, and even new cultures.

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12 Universal Orlando Exclusives That Should Make Disney Parks Fans Jealous

Here at Park Lore, we’re always looking to see the parks we love in new ways. Now, listen, comparing parks? It’s no easy business. There’s no end to the “Disneyland vs. Disney World” debate, or the “Disney vs. Universal” debate. Instead, we’re big proponents that parks should learn from each other’s successes! That was the reason for our look at 16 Disneyland Exclusives that Should Make Disney World Fans Jealous, and the opposite – 16 Disney World Exclusives That Should Make Disneyland Fans Jealous.

Most theme park fans probably agree that at the end of the day, Disney Parks are special places; pretty agreeably, “the best of the best.” But if you think you’ve got nothing to learn, you won’t learn anything. So today, we want to honestly and sincerely look at 12 Universal Orlando Exclusives That Should Make Disney Parks Fans Jealous. These 12 rides, attractions, experiences, decisions, and differences that make Universal Orlando an incredible, astounding, and amazing destination that even Disney could learn a thing or two from… 

Do you love armchair Imagineering, in-depth storytelling, and seeing the theme parks we love differently? Park Lore is an ad-free, quality-over-quantity, one-person project centered on building a world-class collection of the interconnected stories of theme park attractions, design projects, and industry explorations.

This feature is one that’s usually locked in our Member Vault, where Park Lore patrons can find hand-drawn art, armchair Imagineering walkthroughs, and other in-depth Special Features, as well as quick-read, just-for-fun Extra Features. Thanks to supporting Members, this feature is temporarily unlocked as a preview!

But if you value my mission to provide clickbait-free, ad-free deep dives and new ways to see the parks, consider becoming a supporting Member of Park Lore for as little as $2 / month. That support is what keeps this unique themed entertainment storytelling project open, ad-free, and available to all. Thank you!

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The 2021 Year in Review: What Opened (and What Didn’t) at Disney and Universal Parks…

It’s the end of another year – and one unlike any other. A year ago today, we were stepping out of 2020 – a year defined by closures, cancellations, and cost-cutting that included Disney’s vow to axe $900 million in capital projects from its Parks, Experience, and Products division going forward. We made it through a year when construction stalled, projects slowed, tourism slammed to a halt, the rules of operations were rewritten, and it was entirely unclear what the future could hold for Disney and Universal Parks… 

Now, standing at the start of 2022 and looking back on the ups and downs of 2021, there’s no doubt that industry-wide, we’ve just made it through 365 days of playing “catch-up”… Many of the rides that debuted in 2021 were initially planned for 2020, and likewise, many of 2021’s planned attractions will instead open in 2022! So today, let’s look back on 2021 with a time capsule review of the big attractions of the year… and the rides that missed their expected 2021 openings altogether… 

Continue reading “The 2021 Year in Review: What Opened (and What Didn’t) at Disney and Universal Parks…”