HOW TO TRAIN YOUR DRAGON: ISLE OF BERK
Background
Thanks to the long-running Shrek 4D – a staple of Universal Studios theme parks – you’d be forgiven for thinking that DreamWorks Animation has always been a division of Universal. But actually, DreamWorks Animation was only acquired by Comcast (and therefore, nested under Universal Pictures) in 2016. The $3.8 billion deal was – by the numbers – equivalent to Disney’s purchase of Lucasfilm or Marvel, and (alongside Illumination) provided Universal with two in-house animation studios – just like Walt Disney Animation Studios and Pixar at Disney. Of course, just ask an animation fan and they’ll tell you a myriad of ways – for better and worse – that DreamWorks is different from both.
Listen, it’s fair in some ways to generalize that as a whole, DreamWorks Animation tends to be less… shall we say, timeless than Disney or Pixar. Thanks to the studio’s breakthrough with 2001’s Shrek, DreamWorks has never shied away from (again, I’m painting with an intentionally broad brush here) fart jokes, top 40 soundtracks, “stunt casting,” and a general kind of irreverence and modernity that Disney and Pixar tend to avoid. To be fair, DreamWorks went the earnest route (The Price of Egypt! Chicken Run! Spirit: Stallion of the Cimarron! Sinbad: Legend of the Seven Seas!) and saw that none of it did Shrek business. Ergo, Shrek 2, 3, 4, and soon 5; Shark Tale; Bee Movie; Megamind; Kung Fu Panda; The Boss Baby; Captain Underpants; Trolls.

There’s nothing wrong with any of that and there’s clearly a place for it, but it is nice to find the standouts in DreamWorks’ catalogue and embrace them for their heart. There’s no question that one is 2010’s How To Train Your Dragon. A vast expansion and reinterpretation of a Cressida Cowell novel, the film takes place on the Isle of Berk – a far-flung fantasy world where Vikings live in constant battle with dragons. Despite society’s insistence that humans and dragons can never coexist, Hiccup (the awkward son of the island’s chieftain) befriends “Toothless” – a rare and deadly “Night Fury” species of dragon – suggesting that maybe humans and dragons are better together…
Imagine if you will a DreamWorks Animation film with a 99% score on Rotten Tomatoes. This was a film that rose above the admittedly often-timely output people had come to expect from DreamWorks post-Shrek, and launched its own media franchise with a second (2014) and third (2019) entry, three television series, six short films, comic books, graphics novels, an arena show, and a Disney-style live-action remake in 2025, just about all of which has been met with universal critical acclaim.

But altogether, what’s clear about the Dragon franchise is that it connects. Heartfelt, grand in scale, and yes, “epic,” the series already has the emotional makings of a theme-park-able IP. But even better, it has the physical world of one, too, via the Isle of Berk – a hyper-saturated world of stylized characters, cliff faces, flame roasted meats, mead halls, and all manner of Viking contraptions.
As we previously discussed, there’s also the pre-Universal licensing of the series to a number of theme parks, including a family land at Germany’s Heide Park, the aforementioned dark ride at Dubai’s MotionGate, and a racing waterslide at the DreamWorks Water Park at the American Dream Mall in New Jersey.

Which brings us here – to the Isle of Berk at Universal Epic Universe. Aside from Celestial Garden, the Isle of Berk is certainly the largest land at the park in terms of circulation space, and arguably the most “built-out”, too. When guests step through the portal, they first emerge in a rocky outcropping where a log is carved with the “first touch” between Hiccup and Toothless – really, all the prologue we need to understand what’s come before and led us here.
From there, guests emerge on a dock across the water from the island proper. The Isle of Berk is a land of plenty, in this case including plenty of things to do and see. Attraction wise, there are three rides – more than any other land in the real-life Epic Universe, including Celestial Park, mind you – plus at least three other “attractions” that you wouldn’t want to miss.

For example, there’s DRAGON RACER’S RALLY – a dual/duel installation of the (rare in the U.S.) Gerstlauer Sky Fly flat ride. These are really cool rides where riders load into one of twelve individual seats suspended from a platform overhead. The platform (attached to a giant, leaning arm) lifts and begins to revolve, rising and falling in arcs. Each seat, meanwhile, comes with two articulating wings that can be rocked forward, backward, together, or independently to cause the rider to tilt side to side or – with enough practice and momentum – even completely turn upside down.
Narratively, it also introduces one of the key components of rides in Isle of Berk – that they’re hearty, wooden, Viking-built trials designed to prepare us for training real dragons. It’s a very smart “wrap” that demonstrates how even an immersive land can put flat rides front and center. The problem is that a Sky Fly holds 12 passengers. So if you cut the ride cycle as short as reasonably possible, its theoretical hourly capacity is 360 people per hour. That means that even Universal’s doubled version would be able to handle 720 people per hour best case scenario, which is capacity equivalent of California Adventure’s Golden Zephyr. That might be okay if Dragon Racers didn’t look a whole lot more like a “gotta-try-it” experience, and wasn’t 1/11th of the park’s entire ride count.

Elsewhere in the land, VIKING TRAINING CAMP provides a single-entrance family exploration zone whose closest comparison would be Islands’ Camp Jurassic. The multi-level zone includes climbing towers, slides, suspension bridges, an agility course, an interactive sheep-launcher game, and sections devoted entirely to toddler-aged explorers.
The “no height requirement” appeal continues with FYRE DRILL, that interactive Splash Battle ride that I already accidentally let slip isn’t going to survive my build-out and instead is “relocated” in a sense to Celestial Garden.

While Isle of Berk doesn’t have a Wand or Power-Up Band equivalent, you could probably spend an entire afternoon scouring the land for dragons, which are located everywhere in the land – a surprising number as full motion animatronic figures. It’s actually hard to overstate how alive the Isle of Berk is; through that lens, perhaps the most “living” of all the Living Lands.
It’s just filled with dragons. Dragons that blow ice breath. Dragons that are asleep. Dragons who power “family driers.” Dragons who fight over fish. Dragons hiding in their houses. Coming soon, Dragons who literally fly overhead (thanks to a small army of drones). And of course, the much-social-media’ed HADDOCK PADDOCK where you can meet the real, life-sized Toothless in one of the most talked-about meet-and-greets ever.

The main attraction is HICCUP’S WING GLIDERS. This coaster is often described as a family-sized version of Hagrid’s Motorbike Adventure, which is a pretty apt comparison. Both rides are manufactured by Intamin; both are multi-launch, forward-backward coasters; both stick low to the ground as terrain-hugging rides; and both again demonstrate Universal’s belief that earth-toned coaster track can exist in these immersive worlds as long as the resulting ride experience is worth the intrusion.
On Hiccup’s Wing Gliders, it is. Trains roll out of the loading station and into a hut where Hiccup plans to attach the (necessary) wings to our Wing Glider trains… but a frustrated Toothless (via a full-scaled animatronic) huffs and puffs and hits the launch button, dropping counterweights and sending the trains soaring out over the lagoon, diving under bridges, and rolling into a “Gronkle” nest before a final launch gives us the soaring, majestic free flight to the film’s iconic score that we’ve been waiting for. It’s arguably over too soon and another 500 feet of track would’ve really made this a standout, but there’s no doubt this is the land’s E-Ticket.
(Not for nothing, but I do think the name of the coaster and the Sky Fly should probably be swapped. Even though we just mentioned Hagrid’s Motorbike Adventure, I still think “[Characters] [Adjective] [Noun]” inherently feels very “supporting flat ride” to me anyway, and “Hiccup’s Wing Gliders” seems especially fitting for a ride where you actually manipulate wings to glide. Meanwhile, in my opinion, “Dragon Racers Rally” sounds like the name of a headlining launched coaster that races through the land, but y’know, just my opinion.)

The land also includes a 1,000 seat theater showing THE UNTRAINABLE DRAGON – a show that actually debuted at Universal Studios Beijing in 2021 to rave reviews, and thus made the move to Epic Universe. Here, this massive pageant of projections, stunts, and gargantuan puppets is contextualized more as an “in-universe” tribute to the story of how Vikings and Dragons came together, which fits beautifully in the land. It’s definitely a “non-ride” headliner and shouldn’t be counted out of the park’s overall appeal!
The result is that the land, as it exists today, is pretty satisfyingly “complete.” We have a thrilling family coaster, a thrilling flat ride, an all-ages water ride, an exploration area, and a major theatrical production all in one land. It’s also physically full, with very little space to expand or add, which speaks to Universal’s commitment to stocking this park’s “family land” with plenty to do from the get-go. So I didn’t have to do much here…
Build-Out

This is definitely the least radical expansion or build-out in the park, and it’s also one that I think is fairly obvious. In addition to the subtraction we already acknowledged (Fyre Drill), I have made three additions to the Isle of Berk.

The first is HOOLIGAN HURL, a Zamperla Disk’o. These rides can be found at a number of amusement parks, but have never yet been incorporated in Orlando or California’s major parks. These things are a lot of fun. There are various models of various sizes, but the one I’ve penciled in here is the largest and most elaborate. The ride vehicle contained 40 riders facing outward from a circular ride platform. A “Flight of Passage” style restraint rises and rests against riders’ backs. The disk then begins its powered journey along a “W” shaped track layout, increasing in speed as it rocks back and forth over the central hill, all while the ride platform rotates.
Given Berk’s ability to absorb and wrap flats, I think this is a perfect place to make it happen, and even better, a park already gave this model of ride a “Viking” design overlay, which at least gives us a glimpse into what the ride can look like with a Berk-esque wrap, above! Sure, like all flat rides, it’s limited in capacity – only 600 people per hour – but if we think of this as a replacement for Fyre Drill and one component of a stacked land, it works!

Speaking of which, even though we’ve “replaced” Fyre Drill’s capacity with Hooligan Hurl and its ride experience with an equivalent attraction in Celestial Garden, we still have a gap to fill in the land: a no-height-requirement ride for the whole family. Universal is frequently chided for having not enough to do for families, so imagine if the clear “family land” at Epic Universe had nothing for kids under 40″ tall. My solution here is BERK BALLOONS – a Zamperla Balloon Race model flat ride, the same model as California Adventure’s Inside Out Emotional Whirlwind.
Here, in keeping with Berk’s framing device, we’d see this “wooden” contraption as an altitude test for young Vikings, preparing them to take to the skies on more elaborate trials like Dragon Racers Rally and the Wing Gliders as they grow. I liked the idea that the spherical “balloons” here would look like puffed up Gronkles, clearly crafted from fabric and carved wood pieces. The appearance, then, is that these crafted Gronkles would rise and fall, carrying baskets with riders as they take to the skies for their first intro to flight.

The reason Fyre Drill is gone, meanwhile, is to accommodate a new headliner that I think the park really, really needs: a Dragons dark ride. In the real world, Berk is the only “world” (other than Celestial Park) at Epic Universe that doesn’t have a dark ride. That’s okay, especially because the show certainly fulfills a lot of the same requirements (indoors, temperature controlled, “story-based,” etc.) But it does seem a shame to have such a rich, vibrant world have nothing else but outdoor coasters and flat rides. (Remember, parks in the Middle East and Germany have already seen the potential here and built Dragons dark rides, so imagine what Universal’s budget could do!)
My solution is SPITFYRE FALLS – an E-Ticket dark ride / flume ride in the style of Tiana’s Bayou Adventure. Since the “book report” is taken care of via the Untrainable show, this ride allows us to set off on a new adventure in the world of Dragons, providing Epic Universe with a summer-ready cool-down and yet another world class dark ride in one. For the mountain itself, I drew inspiration from early, unused concepts of Berk shared in The Art of How To Train Your Dragon by Tracey Miller-Zarneke.

One of the early concepts for bringing the world to life was that Berk should be a hostile world of contrasts – fire and ice, representing Dragons and Vikings. While that didn’t stick around in the final production design, necessarily, I thought that an adaptation of the concept should create a compellingly-intimidating peak, even if we replace the snow with grass so that it doesn’t feel too pulled out of the established universe. We’d still end up with a very compelling series of “lavafalls” and steaming lagoons chasms where the molten lava meets the cool ocean around Berk, creating a really compelling environment for Viking boats to set sail.
Since the “book report” is taken care of via the stage show, the result here would be that this new, unseen-on-screen place would serve as the setting of a totally original adventure through the world of Dragons.

HOW TO TRAIN YOUR DRAGON: ISLE OF BERK
RIDES
- Dragon Racers Rally (dual Sky Fly inverting flat ride installation)
- Hiccup’s Wing Gliders (land-spanning multi-launch family roller coaster)
- NEW! Hooligan Hurl (spinning Disk’o frisbee flat ride)
- NEW! Berk Balloons (spinning Balloon Race family flat ride)
- NEW! Spitfyre Falls (indoor / outdoor flume style dark ride)
Fyre Drill(removed; replaced by equivalent experience in Celestial Garden)
ATTRACTIONS
- Viking Training Camp (family exploration zone)
- The Untrainable Dragon (large-scale stage production)
- Haddock Paddock (elevated meet-and-greet)
RESTAURANTS
- Mead Hall (QS)
- Spitfyre Grill (QS)
- Holligan’s Grog & Gruel (S)
Even wedging in these three attractions takes the removal of one and some serious “dreaminess” – which speaks to how full and built-out this world already is! But I still think it’s inherently a “plus” in the build-out sense since it gives Berk two new flat rides and an E-Ticket dark ride / flume ride – two things that benefit the land and brand while also strengthen Epic Universe as a whole. Which leaves us with a single remaining world to explore – the one on the park’s final, land-sized expansion pad…



Nintendo luigi’s mansion dark ride
Small portal spot one peice
monsters creature from the black laggon
Potter qwitish coaster
Dragon flight sim
Big spot land of these (lord of the rings ,dnd ,dc, monster verse, or stranger things.
Fantastic build out! Idea after idea here that I really love. The themed flat rides in Celestial Park would add some great kinetic energy, and ditching the 1920s time period in Ministry of Magic makes so much sense. I think the new dark-ride boat-ride in Isle of Berk is exactly what is needed, that would be a top attraction in the park, I’m sure. And the vintage nighttime Mario car ride would probably be my favorite in the park — simple, classic, imagination-inspiring theme park fun!
On the large expansion plot, I would be thrilled with a Lord of the Rings land, as you describe. But I do wonder if there would be some redundancy in the realm of Euro/Medieval (inspired) fantasy between Lord of the Rings, Harry Potter, Isle of Berk, and Dark Universe. Stuff like stone walls, magic, wands, wizards, taverns, dragons…
I agree that expansion plot deserves something “epic.” Setting aside the licensing hurdles, one IP that qualifies, I think, is DC Comics. Like Lord of the Rings, it offers multiple locations that can be featured in sub-areas, to fully exploit the acreage available. Here’s my pitch:
1. A main area that is Gotham (kind of Gotham Times Square), gritty, art deco, with towering buildings, an elevated train or subway, news updates on mega screens, and hustle/bustle. Restaurants (deli, hotdogs, donuts and such at street level, and a multi-room Club 33-like fancy dining on a second level with views down onto the streets).
2. Wayne Manor/Batcave (an amazing queue for a high-speed Batmobile ride).
3. A Coney Island-like sinister-vibe pier amusement park (on a toxic, sewer-fed bubbling swamp) run by the villains with an intentionally decrepit-looking woody roller coaster plus themed flat rides based on Poison Ivy, Harley Quinn, carnival games run by The Riddler, and a Mystic Manor-like funhouse dark ride themed after the Joker. And of course the Hall of Doom would be here, as a restaurant or shop.
4. A Superman ride that you get to by (seemingly) taking a train from Gotham City to Metropolis. This would be like the starship we ride in before arriving at the Star Destroyer in Rise of the Resistance. The pre-show would simulate a high-speed inter-city train ride to Metropolis, where we would disembark in the downtown train station, and then ultimately get into the Superman ride vehicle in the Daily Planet building (which I don’t have a specific idea for but a flying theater like Soarin’ could be great).
5. A lush Themyscira kid’s “challenge course” area would be cool if a transition/travel conceit could be figured out (maybe through a portal from the Hall of Justice). This could be similar to Redwood Creek Challenge Trail but with Amazons/Wonder Woman lore.
You know, considering all the bad reviews Epic Universe has recently been getting, I can’t help but feel like your build-out can greatly benefit Epic Universe by adding more rides to help boost guest capacity and solve reliability problems. It can surely feel like a huge plus to the park!
I don’t think that the ending for Black River is too sappy. In the movie they let him go, so it seems on point. However, I do think that pollution explanation feels a little too forced. That’s my opinion though. Also, do you think the canning factory would disrupt the view and feeling of Curse of the Werewolf and Burning Blade? They’re tucked away in the back of the land, giving off a mysterious feeling.
I would have done one piece which is a big franchise over at universal japan and even in hollywood that dosen’t have any prescene in the orlando parks
Interesting idea. Enthusiasm for One Piece seemed like a big draw at Universal Fan Fest Nights! But I don’t know enough about the IP to consider it here, and I think it’s a tall order to imagine dedicating permanent real estate in a major U.S. theme park to an anime, which is – almost by definition, for better or worse – a relatively niche franchise. In other words, to choose One Piece or something with broad, commercial appeal would be a really interesting artistic endeavor, but theme parks are inherently commercial places designed to appeal to the widest audience possible. I’m not sure even a “mainstream anime” outside of Pokémon reaches that bar.
How fun to see a new Build-Out!!! Was the idea for Chronomica at all inspired by Symbolica in Efteling? I think that trackless ride that has the same beginning and ending, but with multiple middle sections would be pretty cool to see implemented in a US theme park at some point.
LOVED the idea of bringing the Wizarding World land into present day makes so much more sense, especially with the Dolores Umbridge trial being a major event throughout the entire wizarding world.
Any plans to do an EPCOT build-out anytime soon?
Hi Raymond! Yes, Symbolica was definitely top of mind here! Something ethereal and whimsical and otherworldly that’s (at least kinda) plotless and atmospheric, but with great, iconic sights. I think Symbolica would be at that top tier of dark rides if it weren’t for the somewhat weak “interactive games” sections that really take you out of it, but I think if you mixed something like Symbolica with the sort of immersive, moody, almost trippy Eaternalin, you’d end up with something really cool.
I feel like it’s a “no brainer” to advance the Wizarding World to the present, and like I said, I don’t even think you’d need to change much in the land! People expect Paris to be filled with people dressed like the 1920s even in the 2020s. Haha! And I do think it would be powerful to have the whole land chattering about Umbridge’s trial. Like I said in the article, this is somewhat obvious stuff, so my sense would be that Universal Creative was explicitly told that Paris needed to be the 1920s… otherwise, they probably would’ve made that change themselves.
An EPCOT build-out is probably my most frequently asked question on social media. It’s hard to do because the format these take – an overhead map – doesn’t really compute with EPCOT’s pavilions, where I could just draw the park as is and then label the pavilions differently to indicate new things inside of them. Instead, I’ve had a long running project in the background trying to design a new concept park that’s like EPCOT, but if it were built today… So keep an eye out for that…
Thank you so, so much, as always, for reading!
Or, following on to my previous comment, convert the Islands Hyrule to HG Wells England with the Invisible Man and War of the Worlds. Classic Science fiction literature would certainly fits Islands brief.
I think given the rights issues and philosophical issues around Lord of the Rings discussed in the previous comments that makes Realm of the Rings very unlikely, I think a slightly less “Blue-Sky” but more plausible possibility is:
Relabel the Epic land to Hyrule, and the Blue-sky Hyrule at Islands into either Merlinwood 2.0,
or Dungeons & Dragons (which
a. started as a game BOOK fitting Islands literary theme,
b. probably has cleaner copyright ownership than the Tolkien Trokia
c. is Middle-Earth with the serial numbers filed off anyway.
They would both be “High Fantasy” lands centered around quests, but somehow Hyrule feels like a better fit for the open space at Epic (especially with its Nintendo sister) next door, and D&D the tighter space at Islands.
All interesting ideas! I think you’re right that Dungeons & Dragons is a particularly interesting possibility. I don’t play it, but the world is broad, the appeal is there, and it captures that “swords and sorcery” vibe and backs it up with a high-recognition IP.
I think you should at least note that a theme park is probably not something that JRR Tolkien would have approved of if he were around today. His son Christopher was more sensitive to his anti-consumerist wishes in this respect. And the recent surge of low-quality middle-earth adaptations is likely a result of his passing.
I really like theme parks. I think LotR would work great as a theme park. But I also hope it never happens.
This is really great insight. I had never known or considered that aspect of it, but I think it’s a really, really important consideration. I wonder what changes we might make – even to an imaginary, “Blue Sky” concept for Lord of the Rings in a theme park – with this context. I imagine that justification for the film series would center around it being a way to bring this vibrant world and its resonant message and morality to a wider audience, and I would hope that any attempt to bring it to life in a theme park could be centered on the same themes. I’m glad you brought this up for all of us to consider!
I speculate part of the reason Lost Continent was never turned into an LotR park over the decades is because of Christopher’s higher-bar for licensing approval. He famously was not pleased with Peter Jackson’s films, believing they reduced his father’s work to action film fodder and flattened its thematic and philosophical depth.
This pissed off some of the fans who pointed out how many millions of people were exposed to the books for the first time because of the films, souring them against Christopher as an out of touch elitist. But he had a point. And only a few years removed from his depth, we have a terrible animated film that actively defaced its original story, a mediocre Amazon Prime show, and Animal Crossing with hobbits.
Also, I hope I did not come off as rude to you. I later realized that was my first comment on your site, despite having read hours worth of your work and enjoying it immensely, especially your build-outs of existing parks. I’d love to see an opinion piece from you on what, if anything, you think the Astro-Blasters refurbishment in WDW means for Tomorrowland’s future.
Cheers!
Great buildout!! Not sure, but is the final conclusion (and final total buildout) missing. The article ends for me after the Lothlorien chapter.
Thank you so much! I’m really excited about it. As a Member, you caught it in an early “sneak peek” preview form, but a conclusion has now been added! Hahha. Thanks for reading!