2024 Theme Park Attendance Tells a Story of Post-Pandemic Stabilization and Big Bets on the Future…

It’s one of the most anticipated data drops in all of theme park nerd-dom… Every year, the Themed Entertainment Association (TEA) partners with a consulting firm called AECOM to compile an annual report on the ups and downs of theme parks, waterparks, museums, and other “thematic” experiences from the year prior. (Supporting Members of Park Lore can read our broad strokes summary of industry trends gleaned from 2022 and 2023 in dedicated Extra Features!)

Though renamed from its previous title (the Theme Index Report) this year’s 2024 Global Experience Index continues to be an annual publication of note for theme park fans in particular, and – as always – is worth an in-depth read. It’s filled with the highs and lows, global contexts, and stories that permeated theme park news in the year prior. But most importantly… it also contains a ranking and roll-up of the year’s theme park attendance.

To be clear, most theme park operators do not disclose their parks’ attendance, and even if they speak in broad generalities, totals, or percentages at investor calls, they almost never divulge specific attendance figures for specific parks… However, it’s known that many operators do work with AECOM to come up with fairly accurate figures since it’s in the best interest of their share price, financial disclosures, and year-upon-year narratives that their attendance be discussed vaguely, but honestly.

As far as industry observers are concerned, TEA / AECOM’s October report is as good as a lock on last year’s attendance numbers, providing (as always) a captivating quantitative estimate that offers some compelling trends and talking points to the community… This year, the global rankings of the top eight parks are unchanged from 2023, with only slight increases at each:

  1. Magic Kingdom (17.8 million, +.7%)
  2. Disneyland Park (17.3 million, +.5%)
  3. Universal Studios Japan (16 million, no change)
  4. Tokyo Disneyland (15.1 million, +2.6%)
  5. Shanghai Disneyland (14.7 million, +5%)
  6. Chimelong Ocean Kingdom (12.6 million, +.9%)
  7. Tokyo DisneySea (12.6 million, +2.9%)
  8. EPCOT (12.1 million, +1.3%)

It’s not really a surprise that the ranking of these eight is unchanged from 2023. These parks are highly stable, built-out destinations. (There are obviously two exceptions. Chimelong Ocean Kingdom is a relatively new park buoyed by the same kind of growing middle class in China that spurred Shanghai Disneyland and Universal Studios Beijing; EPCOT has been in the “top eight” for two straight years, but will inevitably rejoin the continuous rotation of Disney World’s auxiliary parks soon enough.)

Image: Universal

Meanwhile, some parks shuffle their ranking for the next batch of the top 15…

9. Disney’s Hollywood Studios (10.3 million, +.3%) (up from spot 10 in 2023)
10. Disneyland Paris (10.2 million, –1.8%) (down from spot 9 in 2023)
11. Disney California Adventure (10 million, +.5%) (up from spot 12 in 2023)
12. Universal Studios Beijing (9.7 million, +8.6%) (up from spot 15 in 2023)
13. Universal Studios Florida (9.5 million, –2.6%) (no ranking change)
14. Universal Islands of Adventure (9.45 million, –5.5%) (down from spot 11 in 2023)
15. Disney’s Animal Kingdom (8.8 million, +.3%) (up from spot 16 in 2023)

Which brings us to some big picture takeaways that these numbers suggest…

1. Universal Orlando hopes this is the darkness before the dawn

Image: Universal

Fans of the underdog story had a lot of excitement this time two years ago when the big news in the 2022 rankings was the jaw-dropping suggestion that Universal Orlando might have done the impossible and used the pandemic as a one-shot to the moon. In 2022, Universal Islands of Adventure ranked as the fifth most-attended theme park on Earth, beating out EPCOT, Hollywood Studios, and Animal Kingdom and essentially ranking among the vaunted “Castle Parks.” (Universal Studios Florida didn’t do much worse – it was seventh!)

Last year’s attendance estimates, meanwhile, suggested that the boon was short-lived. Both Universal Orlando parks were estimated to have lost attendance to the tune of 9% in 2023, falling to 11th and 13th in the ranks, respectively. Obviously, that’s a devastating blow for parks that had otherwise tracked upward trajectory for years and even seemed to have come out the other side of the pandemic right back on track and even stronger than before – something no Walt Disney World park even approached.

According to 2024 estimates, that slide continues, with Islands shedding 5.5% from its attendance year-over-year, and Universal Studios Florida decreasing by 2.6%. Those are better losses than the massive drop-off in 2023, but still worrying for a resort whose substantial investment and pervasive internal narrative over the last few years has been predicated entirely upon the presumption that Universal finally had the gravity to change tourism in Central Florida.

Obviously, Universal’s explanation here would be that 2024 was a year of guests delaying vacations in anticipation of the crescendo of that growth spurt: the 2025 opening of Universal Epic Universe. But very much like Ant-Man: Quantumania, these results have to have even the most resilient Comcast executive wondering if their inherited theme park division has the limitless potential and infallible trjactory that made a third theme park seem so obvious a few years ago… Speaking of which…

2. Speculation around Epic Universe’s impact is beginning…

Image: bioreconstruct, Twitter

It’s worth remembering that Epic Universe didn’t open until May 2025, meaning that we wouldn’t expect to see any data from or impact of the new park’s attendance until the next edition of the TEA / AECOM Experience Index is published in fall 2026… But even that will only represent a year with six operating months for Epic Universe (and artificially limited by excluding “Park Hopping” and Annual Passholders, at that), so don’t expect Epic to debut anywhere within the top 15 next year.

Frankly, it won’t be until late 2027 (when TEA / AECOM publishes 2026 data) that we begin to get a complete picture of Epic Universe’s affect on Central Florida. As to what that effect will be? On one end of the spectrum, Universal would very much like if Epic Universe would be the project bright and loud enough to finally establish Universal Orlando into a self-contained, “bubbled,” multi-day resort destination. In Universal’s dream scenario, a family would land in MCO without Disney World being on their itinerary at all, hunkering down at a Universal hotel with a Park-to-Park ticket, resulting in all three of Universal’s theme parks seeing continued growth in attendance.

Image: Universal

On the other hand, Disney is probably crossing their fingers that Epic’s effect will be what some industry observers have warned about since the park’s announcement: that it’ll “cannibalize” the resort’s other two parks. That would mean that rather than adding a day to their overall vacation to visit Epic Universe, guests would simply replace an existing day – probably a visit to Universal Studios Florida. That would be trouble indeed, resulting in Universal attracting no more guests overall; just spreading them more thinly across three parks instead of two. Gulp. No wonder earth is already moving on major projects for both Universal Studios and Islands of Adventure…

By the way, even if the latter scenario comes to pass, the 2024 data suggests that Disney isn’t exactly in the clear… If guests do end up replacing a day to visit Epic Universe, it could very well be a Disney park that drops off the itinerary… It looks likely that one Disney Park will fall out of the top fifteen entirely, and data reveals that rumors of flatlining attendance may be more than myth… Read on…

“Walt Disney – A Magical Life” and Disney Audio-Animatronics’ Life on the Edge of the “Uncanny Valley”

“Welcome to the world of digital humans,” promises the New Zealand-based tech start-up “Soul Machines” without an apparent hint of unease or embarrassed reluctance.

Listen. Plenty has been written about artificial intelligence (AI) – technology that has been a part of our daily lives for decades, but now uniformly presents itself via retro-starred “language learning model assistants” baked inescapably into social media sites, search engines, and home assistants. And yes, it’s objectively disconcerting that such “LLMs” have variously driven people to suicide and murder, called for the extermination of minorities, and ushered in an era of “digital loneliness” all while consuming vast amounts of water. But at least according to Soul Machines, the future of AI rests even further beyond the LLM horizon – in a world where AI appears to us as a friend.

The next stop for AI might just have to do with all the data collected through Snapchat and TikTok filters – AI that manifests in physical form as a person who looks familiar, but never existed and never will. Appearing nearly as “real” as any of us, the “digital humans” Soul Machines is working on proudly sport individual eyelashes, acne scars, eyebrow hairs in need of a pluck, imperfect teeth, and a shine on the eyes to rival any “real world” loved one, best friend, or confidante. Their heads tilt subtly as they speak their “learned language” aloud; they make eye contact; they emote and express like we do.

And yet, there is something about them that’s… not quite right.

Such are the inhabitants of the uncanny valley. Less a physical place than a data modeling one, the “uncanny valley” is a concept in psychology and aesthetics that describes the relationships between an object’s degree of resemblance to a human and observers’ emotional response to the object.

First proposed by robotics engineering professor Masahiro Mori in his 1971 book Bukimi No Tani, the concept basically posits that the more human-like something looks, the more positive and empathetic human observers’ response to it… until you reach a certain degree of humanness, at which point observers’ emotional response and empathy drop precipitously to the negative. Especially if the human-like thing is moving, our affinity toward it reaches new heights… and equally, new lows.

Why? A number of theories have been proposed. Among them, that we are humans engage in “automatic appraisals” of other humans, subconsciously but instantaneously judging a range of criteria to determine, for example, who to mate with and who to avoid. A product of evolution and adaptation, this view asserts that we are inherently and physiologically “repulsed” by certain visible features that indicate poor health; that we feel instinctive “disgust” and “alarm” at things that look almost – but not quite – like healthy, typical humans.

Image: Disney

Given that Walt Disney and his designers were among the first to ever create “humanoid robots,” it’s surprising to consider how beautifully they seemed to innately understand this then-unknown, then-unnamed phenomenon. Think about it…

The very first of Disney’s humanoid robots came in the simultaneous debuts of what we know today as the Carousel of Progress and Great Moments With Mr. Lincoln – both premiering at the 1964 New York World’s Fair. Though these figures were unthinkable to audiences of the 1960s, it would be fair to describe them as “rudimentary” in comparison to the figures who top our list of the world’s best animatronics today. Though each genuinely carried the show and held up under multiple minutes of direct observation by an audience, none of the robotic cast could fall into the “uncanny valley.”

Image: Disney

It’s probably no coincidence that as Disney’s experimentation in the emerging field of humanoid Audio-Animatronics grew and became more lifelike, designers subtly compensated for the increased “human likeness” by dialing up the stylization.

By time we reach the largest and most prolific Audio-Animatronics cast of Walt’s time – the inhabitants of Pirates of the Caribbean – we see characters whose designs border on caricature thanks to the incredible animation work of Disney Legend Marc Davis. Perfectly attuned to both the “wide shot” and the “close-up,” these figures paired their increasingly-“realistic” motion with caricatured features that communicated their less-than-humanity; according to Mori’s uncanny valley concept, a subconscious workaround to the drop-off.

Stylized figures remained the norm in follow-ups like the Haunted Mansion, Country Bear Jamboree, and Jungle Cruise additions (as well as further, unrealized Marc Davis concepts, like the Possibilitylands: Western River Expedition and the Enchanted Snow Palace). In the ’80s and ’90s, the “Ride the Movies” era brought us plenty of Star Wars Droids, dancing and singing animals, oversized Buzz Lightyears, and murderous aliens, but only the occasional humanoids.

Image: Disney

It was the Lost Legend: The Great Movie Ride that introduced Disney’s “A-100” animatronics in the form of The Wizard of Oz’s Wicked Witch of the West – more humanlike in its movements than ever, gesturing and gesticulating with the fluidity and precision that can only come from the introduction of electric actuators (versus the cumbersome hydraulic pressure-based motion of older models) – but still inhuman enough through stylization and association to avoid falling over the cliff.

Today, the power of the all-electric “A-1000” model of Audio-Animatronic leaves Disney with technology that sometimes teeters on the valley’s edge.

The first reactions marked by discomfort or unease probably began in earnest with the pair of dark rides themed to The Little Mermaid that premiered at Disney California Adventure and Magic Kingdom in 2011 and 2012, respectively. That ride’s figures recreating the titular Ariel certainly begin to take their place on the downward slope into the valley…

And it’s at least worth looking at these Audio-Animatronics Ariels through that lens of “automatic appraisal.” Ariel here moves like a human; she gestures, and lip-syncs, and blinks, and sways with the music. Yet translating this character to three dimensions has resulted in oversized, doll-like eyes that lack human “shine”; an upturned, squat nose with blocked nostrils; a mouth that stretches from pupil-to-pupil with a block of formless teeth; and a form that’s human-shaped, but proportionally shrunk to stand maybe four feel tall. (It’s especially surprising considering Ariel translated beautifully to an on-model, three dimensional figure in Kingdom Hearts.)

In other words, the “automatic appraisal” theory would suggest that this moving Ariel reads to our brain as something almost human, but clearly misshapen or ill, triggering our brains to feel disgust or revulsion. It’s not a conscious judgement, the theory proposes, but a deeply engrained, evolutionary one. “Something isn’t quite right with that person, and I don’t like it, so I’ll avoid it.”

Image: Disney

Arguably, Disney found a way to “fix” this with the ride’s spiritual successor – 2016’s Frozen Ever After: they simply said, “We won’t build a face at all.” Sure, in retrospect, these interior-projected faces earn the scorn of the Disney Parks fan community for being “cop-outs.”

But lest we forget that when the first videos of Frozen Ever After hit the web in 2016, people pretty uniformly decreed that the incredible motion of the ride’s A-1000 figures paired with the projected faces created a cast of Animatronics surely among the best in the world; true embodiments of the animated characters that looked as if they’d leapt right off the screen and into three dimensions in a way Ariel surely didn’t.

Image: Disney

Now obviously, a decade and three more Frozen rides later, we can be grateful that future incarnations of Anna and Elsa in the Animatronics medium have figured out how to turn those faces physical and – in so doing – return us in some ways to the artistry of Pirates of the Caribbean: figures that are humanlike, but caricatured through stylization in such a way that they elicit empathy without tipping into the uncanny valley.

Which perhaps explains why the top ten slots of our 25 Best Animatronics on Earth countdown is majority-occupied by humanoid figures that are all broadly either animated characters brought to life with their on-screen stylization, “human-adjacent” (i.e. aliens and monsters) enough to remain fantastical, or – for the rare human-humans, crucially – masked. Because as the concept of the uncanny valley sees it, the more realistic the figure’s scale and motion and expression become (and we know that Disney, Universal, and their vendors have that capacity) the easier it becomes to tilt over the peak and nosedive into discomfort.

Which perhaps brings us to a major test for us as observers…

It was at the semi-annual D23 Expo in 2024 that Disney officially announced its intentions to bring Walt Disney himself to “life” via Audio-Animatronics. Premiering on the park’s 70th Anniversary, July 17, 2025, “Walt Disney – A Magical Life” gives Walt himself co-headlining presence in the Main Street Opera House, performing in rotation with the “Great Moments with Mr. Lincoln” show that the real Walt debuted sixty years prior.

Yes, it takes a bit of mental effort to overcome the inherent oddness of the concept – something like Dr. Frankenstein himself being reanimated after death in the medium he himself pioneered via the creation of his Monster. And yes, there is also deeply embedded controversy around the move when Walt adamantly declined any sort of statuary of himself being placed in the parks, and many (but not all) of his living ancestors have spoken of their discomfort at the notion of their very-real grandfather being “brought back to life” in this way. But as you’re able, put that aside and meet eyes with the first unmasked, un-stylized human Audio-Animatronic Disney has created since, weirdly enough, Donald Trump.

Image: Disney

First, it’s important to note that this embodiment of Walt Disney is still stylized. It has to be. This figure needs to play to a 500-seat theater, requiring that he “reads” in the wide-shot. Maybe this helps explain his exaggerated smile and perked eyebrows. We also again face the limitations of the medium, requiring that the many actuators and motors that power fine expressions of the face be packed into a human-sized head. (Unlike, say, Kylo Ren or a Death Eater, we can’t simply put on a mask and leave the figure’s impressive large-motor movement to leave the impression.)

But the result is that in the close-up Disney provided, it seems that even this super-advanced figure has a mouth that more or less operates in 1s and 0s – on or off – open or closed – than one that convincingly lip-syncs to the piped-in speech. In person, it’s passable! But Disney’s “preview” of the show providing close-up opportunities invites scrutiny, and in glimpses, might propel the figure into the uncanny. (“He’s talking, but his mouth isn’t moving right for the sounds I’m hearing, and the sound isn’t coming from the right place to match the location of the speaker.”)

When the figure strikes a familiar Walt pose – elbow bent with clenched fist resting above the hip (above) – it does it within limitations. The fist can’t actually touch the waist, given that continuous showings across the day would see the rubber knuckle wear a hole in the fabric in mere weeks; the elbow can’t really bend to the degree a human’s can without contorting unrecognizably; and the jacket’s torsion at the twist gives the uncanny impression that there is no “meat” to the inner elbow. Indeed, in up-close flashes, one recognizes that the skin of the arm appears to terminate just past the shirt cuff, and that (despite planting little, human hairs on the outer ear for realism) Walt’s arms are hairless as an uncooked chicken breast.

And again, all of that makes the figure especially easy to criticize online where Disney (somewhat dumbly) provided us with 4K, up-close images that we really ought not equate to the experience in-theater. Still, by nature of having plenty of photos and videos of the real person, our lofty Internet perches allow us to scan back and forth between the figure and the man like a “find-the-difference” photo set, finding plenty.

But Disney Imagineers toed the line carefully in the design and fabrication of this figure, even going so far as to tout their tireless testing-and-adjusting of a “sparkle in the eye” – something that sounds silly, but that our case study of Ariel demonstrates really is required to keep these figures from entering Child’s Play territory. Then, its fine details need synced to show lighting, show audio, and the hazy “cloud” of emotion that’s meant to build up via the Opera House and show that Walt’s appearance is merely the finale to. So frankly, Disney probably shouldn’t have posted out-of-context, source-audio-supported video of the figure prior to its official debut, but they did.

Surely, the figure that serves as the anchor of “Walt Disney – A Magical Life” is the greatest test of the uncanny valley yet, precariously suspending guests over the steep drop off into the not-quite-human. This, for better or worse, is Disney’s “Soul Machine” – a figure meant to quite literally provide us with a “connection” to Walt Disney the man that feels. Feels real; feels emotional; feels personal; feels, period.

This is Walt’s digital avatar given physical incarnation. Forget whether that’s morally right or repulsive. Just in terms of its performance – its motion, its expression, its realism, its humanness… does the animatronic figure of Walt Disney teeter on the edge of the valley? Plunge into it? Or come across as impressive, comfortable, warm, and personable as Disney Imagineers hope? Frankly, the answer may be different for us all, and can really only be assessed after seeing the figure in person, at scale and in motion.

Image: Disney

But one thing is certain: just as Imagineers propelled us into a level of experience that might actually be weighed down by exhaustive, weighty hyperrealism in Star Wars: Galaxy’s Edge, perhaps “Walt Disney – A Magical Life” risks descent into the uncanny valley… But as both projects make clear, this is a Disney Company eager to apply the highest standards and newest technologies to its storytelling… even if it takes some testing-and-adjusting to find the “sweet spot” along the way…

Landlines: A Timeline of Disney and Universal Parks’ Evolutions As Told By The “Lands” They Contain

Telling the story of Disney and Universal’s theme parks isn’t easy. Some of these are parks have lifetimes now measured in decades, generations, or human lifespans. Like people, their stories are full of growth, change, “phases,” mistakes, reversals, triumphs – and often, core pieces of their identities that tend to stick around for their whole lives even as they change and arrange around them.

Over the years, I’ve tried to create unusual new “lenses” to see these parks – from the “personalities” told by their pathways to their ride count relationships; diagrams of how their ride lineups compare to unexpected timelines; leaps into “armchair Imagineered” futures, to hand-illustrated layouts of their rides. Each only captures a small piece of the real story of how these parks evolve over their lifetimes. Today, I want to introduce another.

I call these diagrams LANDLINES – timelines of the lands that have come and gone from each of these parks. My hope is that these “zoomed out” views of the spaces inside of these parks will provide yet another lens to tell their stories; ways for even us diehard fans to somehow see the parks a little differently. I hope you enjoy.

This in-depth article is just one entry in Park Lore’s one-of-a-kind Special Features collection, where we explore the threads that connect between rides, parks, and pop culture! From Imagineering’s secret Society of Explorers and Adventurers, to the history of Chuck E. Cheese; from Disney and Universal’s AVENGERS: “Custody War” to the two-part tale of animation’s rebirth in the generation-defining ’90s Disney Renaissance!

Special Features are typically available exclusively for those who support this evolving theme park history project with a monthly Membership. It’s been unlocked for a limited time, but if you enjoy what you read, consider becoming a Park Lore Member for as little as $2 / month!

Continue reading “Landlines: A Timeline of Disney and Universal Parks’ Evolutions As Told By The “Lands” They Contain”

Universal’s Momentum Stalls, EPCOT Rebuilds, and Other Surprising Findings from 2023 Theme Park Attendance

It’s one of the most anticipated data drops in all of theme park nerd-dom… Every year, the Themed Entertainment Association (TEA) partners with a consulting firm called AECOM to compile an annual report on the ups and downs of theme parks, waterparks, museums, and other “thematic” experiences from the year prior. (If you haven’t yet, check out our coverage of the significant takeaways from the 2022 Report here.)

This year’s result – the 2023 Global Attractions Attendance Report – is a fascinating document that theme park fans should dive into in depth. It’s filled with the highs and lows, global contexts, and stories that permeated theme park news in the year prior. But most importantly… it also contains a ranking and roll-up of the year’s theme park attendance.

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Gold and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Gold and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


Log In or Join Now

Galaxy’s Edge Is Getting a Tune-Up… Here’s How Disney is Slowly Transforming Its Billion Dollar Star Wars Land

When Disney officially announced that it was moving forward with the long-anticipated creation of a fully immersive Star Wars land in 2015, it felt like the company might’ve finally found its “Potter Swatter.” 

Though Disney had certainly played around with the “Living Land” formula invented by Universal’s Wizarding World of Harry Potter in 2010, Star Wars: Galaxy’s Edge would be the genre’s height: a land so immersive, so authentic, and so committed to thrusting guests into the Star Wars universe that it would make Hogsmeade look like a county fair.

At a reported cost of around a billion dollars each, the two copies of Galaxy’s Edge (at Disneyland and Disney’s Hollywood Studios) were indeed on a scale never seen before. All-encompassing. “In-universe.” No music. No meet-and-greets. Literally part of the heavily-studied, academic, official Star Wars canon, with its events tethered to a single day on the centuries-spanning timeline. The problem is… well… it didn’t necessarily land.

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Bronze, Silver, Gold, and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Bronze, Silver, Gold, and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


Log In or Join Now

The Kong Effect: 11 “New” Disney & Universal Rides That Have Actually Outlived Their “Classic” Predecessors

For almost as long as designers have been adding things to Disney Parks, they’ve been taking things away. In the name of progress, expansion, modernization, changing trends, or funding, sometimes beloved attractions are simply lost to time. As readers of our Lost Legends or our THEN & NOW layout series know, even Walt Disney World’s “blessing of size” doesn’t guarantee that classics are spared from the wrecking ball. 

Given that fan-favorites are talked about like the timeless, definitive highlights of Disney Parks, sometimes it can be shocking to discover that… well… time moves on! Here, we’ve collected 9 rides Imagineering fans still tend to think of as mere “replacements” that actually lasted longer than the “classics” they took the place of! Prepare to have your mind blown. 

Continue reading “The Kong Effect: 11 “New” Disney & Universal Rides That Have Actually Outlived Their “Classic” Predecessors”
This content is available exclusively to members of Brian's Patreon at $6 or more.

Park Paths: The Histories and Personalities of Disney & Universal Theme Parks As Seen from a New Perspective

“Here you leave today and enter the worlds of yesterday, tomorrow, and fantasy.” Since 1955, those words have welcomed guests into Disneyland, and their spirit pervades Disney theme parks across the globe. Filled with artistry, history, and memories, each of them is, in some ways, alive, with its own unique personality.

At Park Lore, I’ve been working on a very, very niche personal art project that I’m excited to finally share: a look at the histories and personalities of the theme parks we love… as told by their pathways. Made possible by the support of Park Lore members, each of the hand-drawn illustrations you’ll find below is part mathematical model, part artistic abstraction; colorful lines that would be meaningless to most, but that can be mapped with memories for some! I sure hope they connect with you and inspire you to see each park’s story in a new light…

Continue reading “Park Paths: The Histories and Personalities of Disney & Universal Theme Parks As Seen from a New Perspective”

Comparing Kingdoms: Diagramming Disney’s Six “Castle Park” Ride Lineups, Exclusives, & Overlaps

There’s nothing quite as distinctly Disney as the “Disneyland-style” theme park. Since Walt’s original magic kingdom opened in 1955, the tenets of a “Castle Park” have been written and rewritten, from Anaheim to Orlando; Tokyo to Paris; Hong Kong to Shanghai.

Here at Park Lore, we explored that evolution in our must-read Park Paths Special Feature, seeing how the histories and personalities of each park can be read in its pathways. That’s probably as close as we can get to comparing the more qualitative aspects of each “Castle Park” – their malleability and rigidity; their revelatory spaces and discovered ones; their naivete and certainty.

Image: Disney

So today, we wanted to compare those six sister parks more quantitatively. Luckily, our By-The-Numbers miniseries in Park Lore’s Extras Collection gives us a perfect place to start: their rides (note that as in that feature, we mean ride – not attractions, shows, walkthroughs, etc. which would be far too subjective and cumbersome to include as you’ll see below…).

After many, many, many drafts and attempts to get it just right, we’ve assembled a one-of-a-kind, six-way Venn diagram to see both the shared rides and – just as interestingly – the rides exclusive to one “Castle Park” versus its sisters. We’ll reveal each park’s exclusives one by one below, but if you’re as fascinated by this “Comparing Kingdoms” graphic as we are, you can purchase poster and canvas prints (or tees to give people behind you in line something to study) at Park Lore’s Shop.

This in-depth article is just one entry in Park Lore’s one-of-a-kind Special Features collection, where we explore the threads that connect between rides, parks, and pop culture! From Imagineering’s secret Society of Explorers and Adventurers, to the history of Chuck E. Cheese; from Disney and Universal’s AVENGERS: “Custody War” to the two-part tale of animation’s rebirth in the generation-defining ’90s Disney Renaissance!

Special Features are typically available exclusively for those who support this evolving theme park history project with a monthly Membership. It’s been unlocked for a limited time, but if you enjoy what you read, consider becoming a Park Lore Member for as little as $2 / month!

Continue reading “Comparing Kingdoms: Diagramming Disney’s Six “Castle Park” Ride Lineups, Exclusives, & Overlaps”

The 25 Most Incredible Theme Park Animatronics on Earth

It wasn’t too long ago that a theme park attraction was lifeless without Audio-Animatronics. In fact, the number and complexity of these robotic animated figures was often proportional to a ride’s budget and success! Put simply: if you wanted to blow audiences away, animatronics figures were the way to do it.

Continue reading “The 25 Most Incredible Theme Park Animatronics on Earth”
This content is available exclusively to members of Brian's Patreon at $6 or more.

Disney Is Slipping, Universal Rises, and Other Surprising Findings From Theme Park Attendance in 2022…

It’s one of the most anticipated data drops in all of theme park nerd-dom… Every year, a consulting firm called AECOM partners with the Themed Entertainment Association (TEA) to release an annual report on the ups and downs of theme parks, waterparks, museums, and other “thematic” experiences from the year prior. The annual Global Attractions Attendance Report is a fascinating document that theme park fans should dive into in depth. It’s filled with the highs and lows, global contexts, and stories that permeated theme park news in the year prior.

But most importantly… it also contains a ranking of theme park attendance. To be clear, most theme park operators do not disclose their parks’ attendance, and even if they speak in broad generalities, totals, or percentages at investor calls, they almost never divulge specific attendance figures for specific parks… However, it’s known that many operators do work with AECOM to come up with fairly accurate figures since it’s in the best interest of their share price, financial disclosures, and year-upon-year narratives that their attendance be discussed vaguely, but honestly.

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Bronze, Silver, Gold, and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Bronze, Silver, Gold, and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


Log In or Join Now