“Walt Disney – A Magical Life” and Disney Audio-Animatronics’ Life on the Edge of the “Uncanny Valley”

“Welcome to the world of digital humans,” promises the New Zealand-based tech start-up “Soul Machines” without an apparent hint of unease or embarrassed reluctance.

Listen. Plenty has been written about artificial intelligence (AI) – technology that has been a part of our daily lives for decades, but now uniformly presents itself via retro-starred “language learning model assistants” baked inescapably into social media sites, search engines, and home assistants. And yes, it’s objectively disconcerting that such “LLMs” have variously driven people to suicide and murder, called for the extermination of minorities, and ushered in an era of “digital loneliness” all while consuming vast amounts of water. But at least according to Soul Machines, the future of AI rests even further beyond the LLM horizon – in a world where AI appears to us as a friend.

The next stop for AI might just have to do with all the data collected through Snapchat and TikTok filters – AI that manifests in physical form as a person who looks familiar, but never existed and never will. Appearing nearly as “real” as any of us, the “digital humans” Soul Machines is working on proudly sport individual eyelashes, acne scars, eyebrow hairs in need of a pluck, imperfect teeth, and a shine on the eyes to rival any “real world” loved one, best friend, or confidante. Their heads tilt subtly as they speak their “learned language” aloud; they make eye contact; they emote and express like we do.

And yet, there is something about them that’s… not quite right.

Such are the inhabitants of the uncanny valley. Less a physical place than a data modeling one, the “uncanny valley” is a concept in psychology and aesthetics that describes the relationships between an object’s degree of resemblance to a human and observers’ emotional response to the object.

First proposed by robotics engineering professor Masahiro Mori in his 1971 book Bukimi No Tani, the concept basically posits that the more human-like something looks, the more positive and empathetic human observers’ response to it… until you reach a certain degree of humanness, at which point observers’ emotional response and empathy drop precipitously to the negative. Especially if the human-like thing is moving, our affinity toward it reaches new heights… and equally, new lows.

Why? A number of theories have been proposed. Among them, that we are humans engage in “automatic appraisals” of other humans, subconsciously but instantaneously judging a range of criteria to determine, for example, who to mate with and who to avoid. A product of evolution and adaptation, this view asserts that we are inherently and physiologically “repulsed” by certain visible features that indicate poor health; that we feel instinctive “disgust” and “alarm” at things that look almost – but not quite – like healthy, typical humans.

Image: Disney

Given that Walt Disney and his designers were among the first to ever create “humanoid robots,” it’s surprising to consider how beautifully they seemed to innately understand this then-unknown, then-unnamed phenomenon. Think about it…

The very first of Disney’s humanoid robots came in the simultaneous debuts of what we know today as the Carousel of Progress and Great Moments With Mr. Lincoln – both premiering at the 1964 New York World’s Fair. Though these figures were unthinkable to audiences of the 1960s, it would be fair to describe them as “rudimentary” in comparison to the figures who top our list of the world’s best animatronics today. Though each genuinely carried the show and held up under multiple minutes of direct observation by an audience, none of the robotic cast could fall into the “uncanny valley.”

Image: Disney

It’s probably no coincidence that as Disney’s experimentation in the emerging field of humanoid Audio-Animatronics grew and became more lifelike, designers subtly compensated for the increased “human likeness” by dialing up the stylization.

By time we reach the largest and most prolific Audio-Animatronics cast of Walt’s time – the inhabitants of Pirates of the Caribbean – we see characters whose designs border on caricature thanks to the incredible animation work of Disney Legend Marc Davis. Perfectly attuned to both the “wide shot” and the “close-up,” these figures paired their increasingly-“realistic” motion with caricatured features that communicated their less-than-humanity; according to Mori’s uncanny valley concept, a subconscious workaround to the drop-off.

Stylized figures remained the norm in follow-ups like the Haunted Mansion, Country Bear Jamboree, and Jungle Cruise additions (as well as further, unrealized Marc Davis concepts, like the Possibilitylands: Western River Expedition and the Enchanted Snow Palace). In the ’80s and ’90s, the “Ride the Movies” era brought us plenty of Star Wars Droids, dancing and singing animals, oversized Buzz Lightyears, and murderous aliens, but only the occasional humanoids.

Image: Disney

It was the Lost Legend: The Great Movie Ride that introduced Disney’s “A-100” animatronics in the form of The Wizard of Oz’s Wicked Witch of the West – more humanlike in its movements than ever, gesturing and gesticulating with the fluidity and precision that can only come from the introduction of electric actuators (versus the cumbersome hydraulic pressure-based motion of older models) – but still inhuman enough through stylization and association to avoid falling over the cliff.

Today, the power of the all-electric “A-1000” model of Audio-Animatronic leaves Disney with technology that sometimes teeters on the valley’s edge.

The first reactions marked by discomfort or unease probably began in earnest with the pair of dark rides themed to The Little Mermaid that premiered at Disney California Adventure and Magic Kingdom in 2011 and 2012, respectively. That ride’s figures recreating the titular Ariel certainly begin to take their place on the downward slope into the valley…

And it’s at least worth looking at these Audio-Animatronics Ariels through that lens of “automatic appraisal.” Ariel here moves like a human; she gestures, and lip-syncs, and blinks, and sways with the music. Yet translating this character to three dimensions has resulted in oversized, doll-like eyes that lack human “shine”; an upturned, squat nose with blocked nostrils; a mouth that stretches from pupil-to-pupil with a block of formless teeth; and a form that’s human-shaped, but proportionally shrunk to stand maybe four feel tall. (It’s especially surprising considering Ariel translated beautifully to an on-model, three dimensional figure in Kingdom Hearts.)

In other words, the “automatic appraisal” theory would suggest that this moving Ariel reads to our brain as something almost human, but clearly misshapen or ill, triggering our brains to feel disgust or revulsion. It’s not a conscious judgement, the theory proposes, but a deeply engrained, evolutionary one. “Something isn’t quite right with that person, and I don’t like it, so I’ll avoid it.”

Image: Disney

Arguably, Disney found a way to “fix” this with the ride’s spiritual successor – 2016’s Frozen Ever After: they simply said, “We won’t build a face at all.” Sure, in retrospect, these interior-projected faces earn the scorn of the Disney Parks fan community for being “cop-outs.”

But lest we forget that when the first videos of Frozen Ever After hit the web in 2016, people pretty uniformly decreed that the incredible motion of the ride’s A-1000 figures paired with the projected faces created a cast of Animatronics surely among the best in the world; true embodiments of the animated characters that looked as if they’d leapt right off the screen and into three dimensions in a way Ariel surely didn’t.

Image: Disney

Now obviously, a decade and three more Frozen rides later, we can be grateful that future incarnations of Anna and Elsa in the Animatronics medium have figured out how to turn those faces physical and – in so doing – return us in some ways to the artistry of Pirates of the Caribbean: figures that are humanlike, but caricatured through stylization in such a way that they elicit empathy without tipping into the uncanny valley.

Which perhaps explains why the top ten slots of our 25 Best Animatronics on Earth countdown is majority-occupied by humanoid figures that are all broadly either animated characters brought to life with their on-screen stylization, “human-adjacent” (i.e. aliens and monsters) enough to remain fantastical, or – for the rare human-humans, crucially – masked. Because as the concept of the uncanny valley sees it, the more realistic the figure’s scale and motion and expression become (and we know that Disney, Universal, and their vendors have that capacity) the easier it becomes to tilt over the peak and nosedive into discomfort.

Which perhaps brings us to a major test for us as observers…

It was at the semi-annual D23 Expo in 2024 that Disney officially announced its intentions to bring Walt Disney himself to “life” via Audio-Animatronics. Premiering on the park’s 70th Anniversary, July 17, 2025, “Walt Disney – A Magical Life” gives Walt himself co-headlining presence in the Main Street Opera House, performing in rotation with the “Great Moments with Mr. Lincoln” show that the real Walt debuted sixty years prior.

Yes, it takes a bit of mental effort to overcome the inherent oddness of the concept – something like Dr. Frankenstein himself being reanimated after death in the medium he himself pioneered via the creation of his Monster. And yes, there is also deeply embedded controversy around the move when Walt adamantly declined any sort of statuary of himself being placed in the parks, and many (but not all) of his living ancestors have spoken of their discomfort at the notion of their very-real grandfather being “brought back to life” in this way. But as you’re able, put that aside and meet eyes with the first unmasked, un-stylized human Audio-Animatronic Disney has created since, weirdly enough, Donald Trump.

Image: Disney

First, it’s important to note that this embodiment of Walt Disney is still stylized. It has to be. This figure needs to play to a 500-seat theater, requiring that he “reads” in the wide-shot. Maybe this helps explain his exaggerated smile and perked eyebrows. We also again face the limitations of the medium, requiring that the many actuators and motors that power fine expressions of the face be packed into a human-sized head. (Unlike, say, Kylo Ren or a Death Eater, we can’t simply put on a mask and leave the figure’s impressive large-motor movement to leave the impression.)

But the result is that in the close-up Disney provided, it seems that even this super-advanced figure has a mouth that more or less operates in 1s and 0s – on or off – open or closed – than one that convincingly lip-syncs to the piped-in speech. In person, it’s passable! But Disney’s “preview” of the show providing close-up opportunities invites scrutiny, and in glimpses, might propel the figure into the uncanny. (“He’s talking, but his mouth isn’t moving right for the sounds I’m hearing, and the sound isn’t coming from the right place to match the location of the speaker.”)

When the figure strikes a familiar Walt pose – elbow bent with clenched fist resting above the hip (above) – it does it within limitations. The fist can’t actually touch the waist, given that continuous showings across the day would see the rubber knuckle wear a hole in the fabric in mere weeks; the elbow can’t really bend to the degree a human’s can without contorting unrecognizably; and the jacket’s torsion at the twist gives the uncanny impression that there is no “meat” to the inner elbow. Indeed, in up-close flashes, one recognizes that the skin of the arm appears to terminate just past the shirt cuff, and that (despite planting little, human hairs on the outer ear for realism) Walt’s arms are hairless as an uncooked chicken breast.

And again, all of that makes the figure especially easy to criticize online where Disney (somewhat dumbly) provided us with 4K, up-close images that we really ought not equate to the experience in-theater. Still, by nature of having plenty of photos and videos of the real person, our lofty Internet perches allow us to scan back and forth between the figure and the man like a “find-the-difference” photo set, finding plenty.

But Disney Imagineers toed the line carefully in the design and fabrication of this figure, even going so far as to tout their tireless testing-and-adjusting of a “sparkle in the eye” – something that sounds silly, but that our case study of Ariel demonstrates really is required to keep these figures from entering Child’s Play territory. Then, its fine details need synced to show lighting, show audio, and the hazy “cloud” of emotion that’s meant to build up via the Opera House and show that Walt’s appearance is merely the finale to. So frankly, Disney probably shouldn’t have posted out-of-context, source-audio-supported video of the figure prior to its official debut, but they did.

Surely, the figure that serves as the anchor of “Walt Disney – A Magical Life” is the greatest test of the uncanny valley yet, precariously suspending guests over the steep drop off into the not-quite-human. This, for better or worse, is Disney’s “Soul Machine” – a figure meant to quite literally provide us with a “connection” to Walt Disney the man that feels. Feels real; feels emotional; feels personal; feels, period.

This is Walt’s digital avatar given physical incarnation. Forget whether that’s morally right or repulsive. Just in terms of its performance – its motion, its expression, its realism, its humanness… does the animatronic figure of Walt Disney teeter on the edge of the valley? Plunge into it? Or come across as impressive, comfortable, warm, and personable as Disney Imagineers hope? Frankly, the answer may be different for us all, and can really only be assessed after seeing the figure in person, at scale and in motion.

Image: Disney

But one thing is certain: just as Imagineers propelled us into a level of experience that might actually be weighed down by exhaustive, weighty hyperrealism in Star Wars: Galaxy’s Edge, perhaps “Walt Disney – A Magical Life” risks descent into the uncanny valley… But as both projects make clear, this is a Disney Company eager to apply the highest standards and newest technologies to its storytelling… even if it takes some testing-and-adjusting to find the “sweet spot” along the way…

Landlines: A Timeline of Disney and Universal Parks’ Evolutions As Told By The “Lands” They Contain

Telling the story of Disney and Universal’s theme parks isn’t easy. Some of these are parks have lifetimes now measured in decades, generations, or human lifespans. Like people, their stories are full of growth, change, “phases,” mistakes, reversals, triumphs – and often, core pieces of their identities that tend to stick around for their whole lives even as they change and arrange around them.

Over the years, I’ve tried to create unusual new “lenses” to see these parks – from the “personalities” told by their pathways to their ride count relationships; diagrams of how their ride lineups compare to unexpected timelines; leaps into “armchair Imagineered” futures, to hand-illustrated layouts of their rides. Each only captures a small piece of the real story of how these parks evolve over their lifetimes. Today, I want to introduce another.

I call these diagrams LANDLINES – timelines of the lands that have come and gone from each of these parks. My hope is that these “zoomed out” views of the spaces inside of these parks will provide yet another lens to tell their stories; ways for even us diehard fans to somehow see the parks a little differently. I hope you enjoy.

This in-depth article is just one entry in Park Lore’s one-of-a-kind Special Features collection, where we explore the threads that connect between rides, parks, and pop culture! From Imagineering’s secret Society of Explorers and Adventurers, to the history of Chuck E. Cheese; from Disney and Universal’s AVENGERS: “Custody War” to the two-part tale of animation’s rebirth in the generation-defining ’90s Disney Renaissance!

Special Features are typically available exclusively for those who support this evolving theme park history project with a monthly Membership. It’s been unlocked for a limited time, but if you enjoy what you read, consider becoming a Park Lore Member for as little as $2 / month!

Continue reading “Landlines: A Timeline of Disney and Universal Parks’ Evolutions As Told By The “Lands” They Contain”

Comparing Kingdoms: Diagramming Disney’s Six “Castle Park” Ride Lineups, Exclusives, & Overlaps

There’s nothing quite as distinctly Disney as the “Disneyland-style” theme park. Since Walt’s original magic kingdom opened in 1955, the tenets of a “Castle Park” have been written and rewritten, from Anaheim to Orlando; Tokyo to Paris; Hong Kong to Shanghai.

Here at Park Lore, we explored that evolution in our must-read Park Paths Special Feature, seeing how the histories and personalities of each park can be read in its pathways. That’s probably as close as we can get to comparing the more qualitative aspects of each “Castle Park” – their malleability and rigidity; their revelatory spaces and discovered ones; their naivete and certainty.

Image: Disney

So today, we wanted to compare those six sister parks more quantitatively. Luckily, our By-The-Numbers miniseries in Park Lore’s Extras Collection gives us a perfect place to start: their rides (note that as in that feature, we mean ride – not attractions, shows, walkthroughs, etc. which would be far too subjective and cumbersome to include as you’ll see below…).

After many, many, many drafts and attempts to get it just right, we’ve assembled a one-of-a-kind, six-way Venn diagram to see both the shared rides and – just as interestingly – the rides exclusive to one “Castle Park” versus its sisters. We’ll reveal each park’s exclusives one by one below, but if you’re as fascinated by this “Comparing Kingdoms” graphic as we are, you can purchase poster and canvas prints (or tees to give people behind you in line something to study) at Park Lore’s Shop.

This in-depth article is just one entry in Park Lore’s one-of-a-kind Special Features collection, where we explore the threads that connect between rides, parks, and pop culture! From Imagineering’s secret Society of Explorers and Adventurers, to the history of Chuck E. Cheese; from Disney and Universal’s AVENGERS: “Custody War” to the two-part tale of animation’s rebirth in the generation-defining ’90s Disney Renaissance!

Special Features are typically available exclusively for those who support this evolving theme park history project with a monthly Membership. It’s been unlocked for a limited time, but if you enjoy what you read, consider becoming a Park Lore Member for as little as $2 / month!

Continue reading “Comparing Kingdoms: Diagramming Disney’s Six “Castle Park” Ride Lineups, Exclusives, & Overlaps”

By The Numbers: The Definitive Ride-Count Countdown of Disney & Universal’s Parks’ Lineups

Theme parks are living creatures. Sure, they grow and change and “will never be complete…” But even more, they’re made of complex systems and elements all working together so effortlessly, you may not even realize they’re working at all. Berms act as skin, insulating parks from the sights of the outside world; intuitive layouts are a skeleton, giving the park structure; pathways act as veins and arteries, pulsing guests instead of blood; restrooms are… Well… 

Continue reading “By The Numbers: The Definitive Ride-Count Countdown of Disney & Universal’s Parks’ Lineups”
This content is available exclusively to members of Brian's Patreon at $6 or more.

“Upcharge FastPass By Any Other Name” – An International Tour of Disney’s New Paid Priority Access Systems

No one likes to wait. And for the last few decades, Disney Parks have been experimenting with not just how to get guests to do less of it, but who those lucky few should be… Once upon a time, Disney’s patented FastPass system gave all guests the chance to gain priority boarding at popular rides… and at no additional cost! Though it now seems like a folksy throwback to a simpler time, the idea that skipping the line could be available to all – and “free” – was a defining factor of a day at Disney Parks… until it wasn’t. 

Today, we’ll take a whirlwind tour of the six Disney Resorts on Earth to see the unique line-skipping system at each. Balancing guest service, operations, and – of course – revenue, each Disney Resort has developed its own system for skipping the line… From pay-one-price, one-time-anytime-access to ride bundles, virtual queues, and a la carte upcharges, it turns out that if you’ve been to one Disney Park, you really haven’t seen ‘em all… Which line-skipping system do you think is best? We’ll leave you to debate in the comments below…

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Bronze, Silver, Gold, and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Bronze, Silver, Gold, and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


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How It Works: 9 Real, Screen-Free, In-Your-Face Physical Effects… And How the Magic’s Made

Here at Park Lore, we love to look at rides differently. In Member-exclusive Extra Features across the site, we dissect fan-favorite rides and attractions to reveal the inner workings of Imagineering masterpieces. Along the way, we’ve tracked some of the absolute coolest moments, effects, and encounters you can find in Disney and Universal Parks, like 10 of Must-See Projection-Based Effects10 “How’d They Do That?” Effects that Amaze Us10 BIG Scenic Reveals That Give Us Goosebumps, and of course, our popular list of the 25 Most Incredible Audio-Animatronics on Earth.

But for many Imagineering fans, there’s nothing quite like the classics… Even as projection, light, sound, animatronics, and – yes – screens become increasingly prevalent across Disney and Universal Parks, it’s still practical effects – real, tactile, in-your-face, and physical – that seem to leave us astounded. These are the big ones – the effects that are so mesmerizing, surprising, and astounding, even seasoned Imagineering fans may not have recognized the complexity required to make them work. 

Today, we’ve collected just a handful of some of the physical effects we love… true, practical, in-your-face effects that leave guests recoiling, ducking, shrieking, or just staring in awe as no screen can. Note that these effects often serve as big moments in the rides they occupy, so expect spoilers! And for each, we’ll include a video that’s already fast-forwarded to the big moment so you can inspect these effects up close… Which had you fooled? Which are must-sees for leaving first-time guests with their jaws dropped? Which of the hundreds of screen-free physical effects do you love most?

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Bronze, Silver, Gold, and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Bronze, Silver, Gold, and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


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The Imagineering “Bucket List:” 16 Must-See Masterpieces from Across Disney Parks

If you want to get a Disney Parks fan thinking, ask them which ride is their favorite and why… But if you want to get a Disney Parks fan dreaming, ask them which rides are on their bucket lists. After all, unless you’re lucky enough to have made it to all twelve Disney theme parks on Earth, every Imagineering fan should have a “bucket list” of must-see rides and attractions; the experiences they daydream (and sometimes, YouTube) about. And while everyone’s Imagineering “bucket list” is unique, we wanted to get you started with 16 must-see masterpieces that’ll jump start your wish list.

Don’t misunderstand: there are plenty of rides that are so definitively Disney, it’s hard to imagine a (Disney) world without them. But our goal today wasn’t to select the “best,” the “biggest,” the “coolest,” the “most classic” or even our “favorites,” but to choose the far-flung, one-of-a-kind, historic-or-modern masterpieces that are… well… rare; aspirational;  sought-after; goalsSo don’t feel bad if you haven’t gotten close to completing this list yet. Instead, add our “bucket list” picks to your list of rides worth daydreaming about… and maybe one day, booking a flight for.

How many of our “bucket list” attractions have you experienced firsthand? Which Disney Parks attractions top your “bucket list?” Which parks do you daydream of visiting, and what do you think will be your first stop when you finally get there? There are plenty to choose from, and absolutely no wrong answers!

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Bronze, Silver, Gold, and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Bronze, Silver, Gold, and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


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COUNTDOWN: The “Best” Rides of the Century (as of 2020)

The story of theme parks in the 21st century is about to be a weird one… We may only be 20% of the way through the first century of the 2000s, but we’ve already lived through some of the wildest swings of the pendulum in themed entertainment design ever. Theme parks began in a lowly position as the tail end of Eisner’s budget-conscious ’90s and early 2000s lead to an era of underbuilt, abandoned, and low-budget plans, made all the worse by the 2001 obliteration of tourism in the wake of September 11th and, further, the financial crisis of 2008. Budgets were slashed. Theme parks cancelled. Projects downsized. 

Arguably, that trend was reversed only by the opening of the Wizarding World in 2009, propelling Universal (and by extension, Disney) into the modern age of “living lands,” big-budget investment, per-capita spending records, and theme parks as corporate revenue-generators… Who would’ve foreseen an era where E-Tickets weren’t enough? Where competitors battled over blockbuster IPs? Where guests would queue for hours not for rides, but for food and shops? Where Disney and Universal would drop a billion dollars on a single land? Of course, this golden age of investment is itself coming to an unceremonious end thanks to the catastrophic fallout of the 2020 COVID-19 pandemic, the results of which will no doubt be felt in the parks for decades. 

Image: Disney

So now, today, we find ourselves in an unusual position: half celebrational, half mournful, 2020 seems like a good time to look back at what may have represented the height of Imagineering; the pinnacle of theme park spending; the biggest $200 million E-Tickets we’ll see for a while. So today, let’s take a look at some of the best to come out of Disney (and Universal) Parks so far in the 21st century – that is, opening in the year 2000 or later(So no, Indiana Jones Adventure, The Amazing Adventures of Spider-Man, and The Twilight Zone Tower of Terror won’t be on this list… though you can read up on each in our Modern Marvels collection!)

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Bronze, Silver, Gold, and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Bronze, Silver, Gold, and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


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10 Most Incredible Projection-Mapped Moments in Disney Rides (With Videos to Prove It)

For more than six years, Disney’s designers have been assembling an industry-leading toolbox of storytelling tricks. From Audio Animatronics to cutting edge ride systems, Disney doesn’t just lead the industry… sometimes, it is the industry. But in the last few decades, fans have seen one particular tool rise to the forefront in Disney Parks: projection mapping. 

While we certainly could make a list of the most incredible scene-based effects in Disney Parks, projection mapping is not just “screens!” In fact, it’s quite a lot more. When Imagineers use projection mapping techniques and technologies, they create media to project onto physical sets and built or natural environments. In that way, projection mapping isn’t about merely projecting media, but about using projected media to expand, deepen, enrich, or enhance a world.

Image: Disney

To that end, our list will be packed with in-ride moments where projection mapping adds life, energy, and “magic” to Disney Parks rides! Sometimes subtle, sometimes explosive, projection mapping is a major tool in Imagineers’ toolbox today, and with each subsequent use, designers seem to refine its roles. These are just some of our favorites… where else have you seen projection mapping enhance your favorite Disney attractions?

Be warned! Projection-based moments that serve as jaw-dropping finales, showstopping scenes, and epic encounters are on this list, so if you’d rather avoid spoilers for rides (up to and including Disney’s newest), you may have to skip an entry or two!

Stories in the Extra Features and Special Features collections of Park Lore are all about connections – they’re the threads that interlace between the Lost Legends, Declassified Disasters, Modern Marvels, and Possibilitylands you’ll find in our Main Collections. In other words, these features are for people who really want to dig deep.



This article and hundreds more are available for Bronze, Silver, Gold, and Platinum Members who help support this ad-free, clickbait-free, quality-over-quantity collection with a monthly membership. Park Lore Members can access more than a hundred Member-exclusive articles, unlock rare concept art and construction photos in every story, stream audio across the site, tune into podcast exclusives, and receive an annual member card and merch in the mail!

If you choose to join Park Lore’s community of Bronze, Silver, Gold, and Platinum Members, you’ll instantly unlock this story (and of course, a lot more). You can learn more about joining and supporting Park Lore (and browse all the available Extras and Special Features) in the “Memberships & Perks” menu above. If you can’t afford a Pass, please contact us; we’ll make some magic happen.


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NIGHT MAGIC: The Main Street Electrical Parade From Powering On to “Glowing Away” Forever

Ladies and gentlemen, boys and girls… Disneyland proudly presents our spectacular festival pageant of nighttime magic and imagination in thousands of sparkling lights and electro-syntho-magnetic musical sounds… The Main Street Electrical Parade!”

For generations of Disney Parks guests, that triumphant, electronic, vocoded fanfare was far more than an announcement; it was a prelude to a dream. Dazzling sights set aglow in the darkness of Disneyland; infectious, joyful music bounding throughout Magic Kingdom; a dreamscape of hundreds of thousands of lightbulbs reflecting in the eyes of young and old… This was peak Disney.

For fifty years, the Main Street Electrical Parade was a synthesized, symphonic, mobile masterpiece, elevated to stand among classic attractions like very few entertainment offerings can. It was an icon of the era; a masterwork of engineering, audio production, design, and marketing… and then, it was gone. At least, for a while.

Today, we induct the Main Street Electrical Parade into our catalog of Lost Legends – the in-depth stories behind loved-and-lost theme park classics from around the globe. We’ll trace the development of this sensational cross-generational fan favorite, follow its many rebirths, and see how the concept has been often imitated (but never quite duplicated!) in an array of dance-along nighttime parades that have come since.

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