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Aside: Beastly Possibilities
I won’t belabor the point for long because countless tomes full of speculation and rumor-mongering (including one here) have been written on “the land that almost was” for Disney’s Animal Kingdom. By nature of reading this, you probably already know the story: what was meant to set Animal Kingdom apart is that it would feature (as is right in the park’s dedication) “animals real, ancient, and imagined.”
Early concept art shows what Imagineers had drafted up for the latter: a “Beastlie Kingdomme” divided into a dark and light half. Dragons, sea serpents, unicorns… Beastly Kingdom was envisioned as Animal Kingdom’s Fantasyland, getting us up close and personal to animals that never really existed, but are still universally known. Meant to be built in the southwest corner of the park, Beastly Kingdom would’ve been a major component of Animal Kingdom’s “Nahtazū” ethos… and certainly would’ve upped the park’s attraction count substantially.
Hints of the proposed expansion were famously sprinkled about – the park’s dedication, a “Unicorn” parking lot; a dragon head above the ticket booths; even a dragon in Animal Kingdom’s logo… Most famously, one of those little vignettes for guests aboard the original Discovery River Boats was an ominous roar and a plume of fire erupting from a jagged cave along the banks of the river… an odd landmark for Camp Minnie-Mickey, unless you knew that the hastily-constructed little area was really just a placeholder. (To be clear, Joe Rohde himself tweeted that Beastly Kingdom was written out long before it ever approached the funding stage, so it’s likely that us fans think it was much closer to earth moving than it really was.)
But “imagined” animals hold a powerful grip over us. Through legend, story, and song, we as humankind share stories of dragons, unicorns, sirens, and fairies because those stories tell us about ourselves. They’re creatures encountered as trials; creatures encountered as reward; creatures made not just real, but immortal, by our thinking about them. If in Animal Kingdom’s Africa animals are presented in the context of value, and in Asia in terms of cohabitation, then in a land of mythological creatures, they’re encountered in the contexts of storytelling – the very powerful tool we use to maintain relationships with animals that “never were, but always will be.” That’s – quite literally – awesome.
MYTHICA
Although “Beastly Kingdom” is as legendary in name as “Discovery Bay” or the “Western River Expedition,” I chose another name for my variation on the land. That’s partly because there’s a bit of a pattern here (Africa, Asia, America, Pandora, Mythica) and partly because – frankly – this is too many Kingdoms at this point. I don’t even think Animal Kingdom should be named Animal Kingdom if we’re being honest (I played with creating a new name and logo – Disney NatureRealm – but thought you’d come for with torches and pitchforks). But “Beastly Kingdom” being located inside “Animal Kingdom” seems like the kind of confusion that would leave guest services and marketing teams in a tailspin.
Placing my version of this concept in the expansion pad we’ve discussed also requires a different approach literally and figuratively. So let’s get into the first half. Following the river (and that new main pathway) leading north from Asia, we pass a new “weenie” that’s meant to draw people up along the river: a great, jagged rock arch made of volcanic slabs littered in the river, creating a sort of “tunnel” we must pass through – either via the River Ferry or on foot.
Through that rocky portal, we have passed into Mythica and found ourselves surrounded in a lush, verdant, otherworldly forest. The winding path passes alongside ancient petrified tree roots bursting up from the ground; even under a great arch of roots. Around the corner, their source comes into view: the giant, jagged, petrified tree stump that houses the GNARLWOOD GRILLE, a new table-service eatery with a patio overlooking the river, where its roots are feeding from the waterway. (Yes, I’m stealing this great concept back from Islands of Adventure.)
Finally, we come to the conceptually-iconic fork in the road, where the path splits – into a dark, lantern-lit forest and a sunlit, pastel glade. We’ll follow the path’s natural split to the right, to an arcing bridge that rises over the hitherto-unknown source of the Discovery River: a pool of bubbling fountains, pouring waterfalls into the river below.
Fantasia Gardens
The bridge deposits guests in the first half of the land – FANTASIA GARDENS. For this half, I envisioned an environment inspired by Rolly Crump’s kinetic, facade of “it’s a small world” in Disneyland. Almost a pop-up book of flat facades, pastel panels, hedge sculptures, and greenhouse-style enclosures (to help weatherproof this area for Florida).
The plaza guests step into would offer SATYR’S SPIN (a teacup-style ride, swirling around frantically beneath a glass dome. (The ride’s queue would be a similarly-enclosed greenhouse along the lagoon.) Across the way would be HALLOW VALE RESTAURANT (a nod to my from-scratch park, Disney’s Fantastic Worlds, for those of you who’ve been around a while!). I envision this as a table service eatery where guests dine in an enchanted glen – dining among the trees, with dangling moss, a bubbling spring, and a wraparound screen (a la Space 220) maintaining a perpetual twilight with occasional appearances by ice fairies who’d freeze the forest.
The backdrop of the plaza would be the “small world” style clocktower and pop-up book facade of the land’s dark ride – FANTASIA: VOYAGE OF THE HOURS. This musical boat ride would whisk guests through the beautiful storybook gardens from Fantasia’s “Dance of the Hours” segment – itself a comical take on the “La Gioconda” opera. As in the Fantasia segment, this boat ride would drift through a day of ballet – from ostrich dancers at dawn, to hippos at noon, elephants in the evening, and alligators at night – a comical, musical equivalent of “it’s a small world” for Animal Kingdom.
A second arcing bridge would carry us to an enchanted glen – the entrance to QUEST FOR THE UNCORN. Originally planned for Beastly Kingdom, this epic walkthrough attraction would orient a group of guests, then release them into an interconnected, sprawling, multi-segment hedge maze to locate ancient bronze statues of mythical beasts – a griffin, peryton, and hippocampus.
As guests proceed through the maze, each statue would awaken and – via Audio Animatronic – provide a hint to efficiently navigate the next sub-section of the labyrinth.
Ultimately, those with the determination to make it through all three segments would arrive at their goal: a great castle (still brought to life by “pop-up” panels and hedges) serving as the attraction’s conclusion: a reflective, ethereal encounter with a sleeping unicorn. Like Disneyland Paris’ iconic La Tanière du Dragon, this experience would reward guests’ effort with an emotionally-moving moment.
Finally, I wanted to use the elevated, shallow pool we’ve created as the spring from which the Discovery River flows as SWAN LAKE SKIMMERS – an LPS trackless “flat ride” like Tokyo DisneySea’s “Aquatopia.”
Guests would queue in a beautiful marble temple at the north end of the lagoon, then step aboard elegant, stylized Swan Boats that would depart for a wonderful aquatic “obstacle course” through the water, swirling and dancing in an interactive ballet as the boats spin, reverse, interact, rush through leaping fountains, dance around whirlpools, and more. A cooling, misty ride where “you might get wet,” I think this would be wonderfully refreshing and joyful. (The storage building for the vehicles is located next to the restaurant.)
With a two flat rides, a dark ride, a walkthrough, and a table service restaurant, we’ve experienced just half of Mythica; after all, the closer you step into the light, the greater your shadow becomes. Fairies, unicorns, and dancing hippos don’t fully paint the picture of our relationship with creatures of myth. They don’t just inspire wonder, but also, respect. Mythical creatures can demonstrate the power of the natural world and our desire to make sense of its dangers…
Dragonscale Village
Looming across the bay from Fantasia Gardens is a very different region of Mythica – DRAGONSCALE VILLAGE. Here, we step into a cold, lantern-lit, cobblestone town square drawn from European myth and legend. Scorch marks through the center of town suggest that something large has flown through. Indeed, into the WYVERN’S ROOST INN quick service tavern and the attached SCORCHED LAMB PUB, barkeeps have their eyes turned skyward, twitching at every sound of wingbeats, or of great beasts landing on the thatched roofs…
A dry fountain in the town’s square – steaming as if its water has been evaporated and boiled away – borders the land’s animal offering: where goats and sheep (relocated from Rafiki’s Planet Watch) offer a hands-on petting zoo. Nearby, the ROOK’S ARMORY serves as a new counterpart to the Bibbidi Bobbidi Boutique, transforming youngsters into valiant knights, mages, thieves, or summoners.
But naturally, all eyes are on the land’s anchor attraction: THE DRAGON’S TOWER – a gnarled fortress of stone and bone, rising up over the village. A genuine “weenie” for this part of the park, artwork suggests that guests might gather before the tower to gaze up at its churning waterfall, and that every so often, the eyes of a great dragon might illuminate from a cavern within, blasting out a plume of fire that would catch the waterfall on fire – a great show that you can imagine folks wanting to be around for.
Long considered the “lost” E-Ticket that Animal Kingdom was meant to have, various versions of Dragon’s Tower have been seen in concept art from various iterations of the land. Based on the artwork alone, this ride has ranged in concept from a suspended, swinging family coaster to a more intense, traditional coaster – but always ending with a climactic face-to-maw encounter with a giant Animatronic dragon.
I sort of split the difference here, envisioning Dragon’s Tower as a thrilling launched coaster with guests seated in inverted trains dangling from the track – all the better to swoop over lava pools and to burst out of the tower and over the crowd below. That’s a maneuver I think is needed given that the ride’s name might imply it’s a drop tower, and the inverted seating might help communicate its intensity.
Finally, the land features MERLIN’S MAGICAL MENAGERIE, where Merlin himself has rolled into town with a collection of enchanted creatures we can encounter close up. I envisioned this as an adaptation of Universal’s long-extinct Triceratops Encounter (which, incidentally, I brought back in updated form in my build-out of Islands of Adventure), with Merlin’s apprentices inviting us to meet a real griffin, peryton, or hippocampus (the same creatures we encountered stylized versions of in the Unicorn maze) via full-scale, “living” Animatronics.
The attraction would then route guests into a CREATURE’S NEST retail space to adopt your own mythical creature – a “Build-a-Bear” or “Droid Depot” style experience where you select parts and watch them be sewn together in real time, even creating a brand new creature altogether. And finally, a “last stop” of the DISCOVERY RIVER FERRY brings us to the end of that line.
NEW! MYTHICA
RIDES
- Satyr’s Spin (teacup style spinning flat ride)
- Swan Lake Skimmers (LPS trackless aquatic obstacle course)
- Fantasia: Voyage of the Hours (musical boat ride)
- Dragon’s Tower (launched inverted thrill coaster)
ATTRACTIONS
- Quest for the Unicorn (interactive hedge maze walkthrough)
- Merlin’s Magical Menagerie (interactive animatronic encounters)
RESTAURANTS
- Gnarlwood Grille (TS)
- Hallow Vale Restaurant (TS)
- Wyvern’s Roost Inn (QS)
- Scorched Lamb Pum (Bar)
- Unicorn’s Keep (S)
My Mythica obviously sticks to the framework of the Beastly Kingdom concept pretty neatly, but I think there’s a reason: like the stories they inspire, these creatures lend themselves so well to day and night; water and fire; reward and trial. The bilaterally split land is beautiful in concept, hammering home that idea of storytelling and literature. It just works. Perhaps there were more stories we should’ve told here, but this is a meaty land when you see it in the context of the park!
By the way, if you’ll allow me to expand on the “elemental” alignment we talked about back in Discovery Island, I like the idea of the prevailing aura of these areas being leaves (Fantasia Gardens) and stone (Dragonscale Village). I realize those aren’t elements, but y’know… vibes.
From Mythica (the furthest point of the river), we could ride back to Discovery Island (near the park’s entrance), bringing this adventure to a close and demonstrating the usefulness of that restored intra-park transit system… But my Build-Out of Animal Kingdom features one more land, and I promise you, it’s probably not what you’re expecting…
As a huge theme park fan and a massive Gravity Falls fan, I adore the Gravity Falls land you made for the park! However, there are a few lore notes that I have to give about Strange Dimensions ride. Firstly, the strange creatures didn’t come from the portal. They were always in Gravity Falls, even before the portal was built, and were all at Gravity Falls because of the Law Of Weirdness Magnetism. Secondly, the portal was first built in order to get Bill Cipher and his pals to our dimension so he can start Weirdmageddon. So basically, if we reopen the portal in this ride, if this ride follows canon we should be starting the apocalypse!
THANK YOU! Like I said, this is not an IP I’m super familiar with! I have changed around the description into something more generic… but please feel free to let me know what the ride’s story should be and I’ll update it! Hahaha!
I asked the Gravity Falls subreddit on what a potential story for a Gravity Falls ride could be and they mainly said either a tour of the shack or a ride based on Weirdmageddon. Honestly, I don’t love either of those ideas. A simple tour of the shack is too quaint and small scaled for the type of E-Ticket you’re proposing here. I have always thought that a tour of the shack could be the queue of the ride, as you see the fake creatures made as the shack’s attractions while on the line, with an animatronic Stan or Soos (similar to the animatronic Mr. Potato Head from Toy Story Mania) presenting the the shack’s “wonders.” As for the idea for a ride that takes place during Weirdmageddon, I find it hard to make it work as part of the land’s timeline. There was no fair at all when Weirdmageddon started and Dipper and Mabel canonically don’t return to the shack until three days after Weirdmageddon started. Plus, we have to spoil the ending of the Weirdmageddon arc in order for the ride to have a satisfying ending. (To be fair, we pretty much have to spoil the existence of a certain character that the show keeps as a mystery for most of the show anyways, since I kinda feel like the land should take place in the summer after Dipper and Mabel’s original summer, and you can’t really do that without having that character appear.) However, I have come up with an idea that I think can work. In the Gravity Falls graphic novel Lost Legends, it is revealed that there are rifts that have opened in Gravity Falls after Weirdmageddon ended, rifts that can travel to other dimensions when someone goes inside of it. While we see the Pines fix and close one of these rifts in the graphic novel, it has not been confirmed that they closed all of the rifts, or that rifts have stopped appearing, so we can work with that. The Pines family can introduce themselves to the guests in the pre-show, and then in that pre-show we can have a character (probably Soos or Waddles) get sucked into a rift. Now we have to join the Pines and go into the rift and through the multiverse in order to save them. When it comes to what universes we go to however, I’m kinda stumped. I feel like the universes they go to have to be both relevant to the show and relevant to the themes of Animal Kingdom. I assume that most of these universes will be made just for the attraction, as the actual show never really goes dimension hopping itself, instead bringing characters from other dimensions such as Bill into our world. And even dimensions mentioned in supplemental material like the books are more sci-fi like worlds that don’t fit in Animal Kingdom at all. I had the idea of maybe crossing over with the shows Amphibia and The Owl House, shows that have basically acted as Gravity Falls’ spiritual successors, traveling to their dimensions Jimmy Neutron: Nicktoon Blast style, since I feel like those worlds fit Animal Kingdom quite well, but those shows are even more niche than Gravity Falls, making it kind of a hard sell. However, I do know that I want the last dimension they enter to be a parallel universe where the Pines family lost against Bill into Weirdmageddon. The new Gravity Falls book called The Book Of Bill confirmed that there are parallel universes that exist where the Pines family lost, so it’s a way we can have the incredibly popular and iconic Bill Cipher in the ride and go through Weirdmageddon without breaking canon! Of course, we end the ride with them barely escaping Bill, returning to their home dimension, closing the rift, and congratulating us on a job well done! My ride idea isn’t perfect, and we still need to figure out what will be the other dimensions that the characters will go through, but I feel like I have found a way to preserve your idea of traveling the multiverse with the Gravity Falls cast, without breaking the lore and canon this time!