Aside: Marvel Avengers Campus

Though it seems a very long time ago after this whole walkthrough, remember that when Walt Disney Studios opened in 2002, the Backlot was perhaps its most reviled space. The backlot was where any semblance of placemaking was allowed to disappear, giving back to the “fascinating” industrial behind-the-scenes of a Hollywood studio. That meant corrugated steel warehouses, big metallic soundstages, and wide, concrete expanses.
The Backlot did contain the park’s only “E-Ticket,” which was a copy of Rock ‘n’ Roller Coaster Starring Aerosmith. It also had Armageddon – Les Effets Speciaux, a sort of immersive special effects show themed to the 1998 film released by Disney’s adult-oriented banner, Touchstone Pictures, and the Moteurs Action! stunt show later ported to Disney’s Hollywood Studios.

A French outpost of the Avengers Campus concept was one of the announcements officially made alongside the park’s 2018 promise of a €2 billion growth spurt. It was relieving when that early concept art showed the heroes overtaking the Backlot. The results are more mixed. Armageddon was demolished to become a French copy of the Spider-Man WEB Adventure that debuted at California Adventure a year earlier.
Imagineering has, until Anaheim’s upcoming Infinity Defense, been allergic to building from-scratch E-Tickets for their $30 billion MCU. Instead, they’ve almost exclusively retrofitted existing rides or ride systems. Whereas California’s campus absorbed the existing Twilight Zone Tower of Terror to create its E-Ticket (Guardians of the Galaxy – Mission: BREAKOUT!), Paris forged its by re-theming Rock ‘n’ Roller Coaster to Avengers Assemble: Flight Force.

Unfortunately, it kind of sucks. To be fair, the physical coaster itself is a quarter century old and born of a different philosophy when it comes to high-thrill coasters. But even in terms of the new heroic overlay, it sort of does a “poor man’s” version of what Florida’s Cosmic Rewind does really well (a coaster set in space that zips past screens and intends to tell a story) and what already exists at Disneyland Paris with its launched, multi-inversion Space Mountain. The result is that it’s kind of a bummer.
The good news is that we don’t necessarily need to keep Marvel Avengers Campus at all. I think we could given that a land whose ultimate origin in a comic book is a clever fit for the theme of Disney Story Realms. But we don’t need to keep it. And certainly, it now feels like an outlier in a park that’s been very fantastical and flourish-y. So while I definitely like the idea of a tech campus (which is also so strongly supported by the Backlot-inherited architecture that we’d be “reasonable” to keep it), I’m not sure it has to be Marvel. So again, let’s diverse entirely from corporate mandates and rethink for our final land at Disney Story Realms…
Chapter Ten: BIG HERO CAMPUS
Background
When Disney purchased Marvel in 2009 for $4 billion, it ignited the same kind of corporate all-call mandate to mine that had occurred with Pixar almost four years prior. Divisions across the company were tasked with finding ways to leverage Disney’s new acquisition, which famously amounted to more than 5,000 individual characters.

At Walt Disney Animation Studios, Don Hall (director of 2011’s Winnie the Pooh and later, Moana) stumbled upon a hero team he’d never heard of, but whose name intrigued him – “Big Hero 6.” Debuting in 2005 (but featured in their own mini-series beginning in 2008), the Japanese-stylized comic book series follows thirteen year old tech whiz kid Hiro Takachiho and his synthetic bodyguard named Baymax (imbued with the consciousness of his dead father) who reluctantly join forces with the “Big Hero 6” team to protect Tokyo from Everwraith – a sort of collective astral force embodiment of those killed in the U.S.’s bombings of Hiroshima and Nagasaki in World War II.
It was a long shot, but Hall pitched an adaptation to John Lasseter (then Chief Creative Officer) who was intrigued by the potential creative freedom of leveraging an obscure comic book series. That turned out to be a good instinct. The final film is so diverged from the series that “Marvel” appears only as a “Special thanks” in the credits. Indeed, Hall’s Big Hero 6 film allowed Disney to leverage core characters, names, and Japanese influence of the comic book, but to otherwise invent a new origin story, new characterization, and – perhaps most importantly – a vibrant new world called San Fransokyo.

The idea is that in this universe, after the (real life) 1906 earthquake that destroyed 80% of San Francisco and claimed 3,000 lives, it was the countless immigrants from East Asia who stepped up, rebuilding the city with seismic-stabilized engineering techniques drawn from their homeland. Now – more than a century later – the resulting city of San Fransokyo is a Pan-Pacific cultural, technological, and architectural metropolis.

San Fransokyo is vibrant, and poppy, and colorful, and playful, and joyful. I sincerely think it’s one of the most captivating “places” to have been produced by Walt Disney Animation Studios in its history. Especially for those of us familiar with the real San Francisco, this fantasy-infused version is just pure magic. The City we love, filled with cherry blossoms, pagodas, paper lanterns, floating wind turbines, torii gates, and a fast food chain called “Noodle Burger”… It’s just so clever, warm, and habitable.
And also, Big Hero 6 is a great film from the Disney Revival, that made nearly $700 million, and is based on a comic book! So I think it’s a very interesting and clever “substitution” for Avengers Campus to consider that our techy, modern “Tomorrowland” for this park can adopt this IP. Again, yes, we could grandfather in Avengers Campus with the same logic that it’s based on a comic book. But the Marvel Cinematic Universe is a little out of sync with what we’ve got so far, and to keep it here would be quite the cop-out and a deflating finale, wouldn’t it?

I am so in love with San Fransokyo as a place that it won’t surprise you to learn that my Build-Out of Disney California Adventure included it long before Disney decided to add it (in the Chapek-coded sense of just renaming the park’s existing Pacific Wharf to San Fransokyo Square, hanging up lanterns and vinyl posters, and changing the land’s soundtrack to J-pop.) The version I envisioned for California Adventure was the city’s waterfront “Enbakadero” pier district, centered on its version of the Ferry Building.
Our setting here is different. The existing Avengers Campus is landlocked, with no body of water to bring a “wharf” area to life. It’s also not a place we could easily retrofit into a sweet, hilly neighborhood of San Fransokyo. Thanks to its ultimate origin as the Backlot, this is ultimately a flat corridor of large, utilitarian buildings. To my thinking, Imagineers were wise to decide that a “Campus” was its highest and best use absent major demolition. Thankfully, that works for Big Hero 6.
Build-Out

A substantial portion of the film is set at the San Fransokyo Institute of Technology, or “SFIT” – a lush campus of laboratories that (like Avengers Campus) give a sense of technology and tradition colliding. There are glass and steel laboratories right next to what must be historic, pagoda-topped lecture halls, dining halls, and campus quads filled with whiz kids testing out novel inventions centered on making our world a better place.
In other words, all that works well about Avengers Campus as a theme-park-able space is inherited here, but we gain a lot, too. More vibrancy, more communicative architecture, and at least as much “life” as the entertainment-filled Marvel version brings.

Absorbing the existing (and largely adrift) remains of what was once a “Disney Television Studios Tour”, we inherit for our Campus two mini-attractions. The existing “Studio D” theater (populated by Disney Jr. style family shows) becomes HIRO’S TRAINING ACADEMY, a similar interactive show and dance party aimed at toddlers-through-elementary schoolers.
Then, the “Stitch Encounter” digital meet-and-greet (a la “Turtle Talk with Crush”) can become <<BONJOUR, BAYMAX!>>, providing a similar “small group” encounter and Q&A with the bot, with English and French showtimes. Again, this building is currently part of “World Premiere.” With it, though, our Campus ends up with two “whole family” experiences right off the bat, which I think is a pretty nice “welcome” for families who begin their day by heading left instead of right (and thereby walk our timeline backwards, but oh well).

Beyond that, we enter the existing footprint of the real world Avengers Campus. Some swaps here are, I think, very straightforward. We use the premise of the existing Spider-Man WEB Adventure to created BAYMAX BOTTLE BOT BLAST! In it, we flock to the campus Expo Hall for a Battle Bot Convention. There we have the opportunity to design our own virtual bot in a “Test Track 2.0” design studio, or to actually construct a physical one at the associated retail outlet, BUILD-A-BOT, in the mix-and-match style of the Droid Depot in Star Wars: Galaxy’s Edge.
Though we arrive at the Expo Hall expecting to show off our bot designs to the reigning champions, a remote-installed virus causes their Bronze, Silver, and Gold medal robots to go haywire, turning on their creators. That’s when we’re called to action, leveraging our prototype, untested bots’ skills to follow Hiro’s Megabot into the expo call and face down the champions! Whether a virtual creation or a physical one, our bot can link to the ride vehicle, leveraging its unique attack and defense stats to save SFIT – including a finale wherein the three bots combine into a “Megazord” style creation for a final boss battle!
While the waterfront San Fransokyo land I planned for California Adventure is filled with wharf eateries and sourdough snacks, the Campus in Paris would, of course, feature university eateries. SFIT TEST KITCHEN gives us our gimmicky Quick Service location (we could even keep the “grown and shrunk food” motif that makes the existing Pym’s Test Kitchen kitschy and fun) whereas the land’s buffet becomes HATOBA FOOD HALL, which sort of beautifully fits with the idea of an all-you-can-eat campus dining hall.

At the far end of the real world campus has resided the launched, triple-inverting coaster –as Rock ‘n’ Roller Coaster, accessed via a warehouse with a massive logo billboard; as Avengers Assemble: Flight Force, wrapped by a metallic undulating light canopy meant to represent FRIDAY – the Stark-made A.I. that operates Avengers Campus. Now, as “Big Hero Campus,” we continue that gradual evolution to finally give this E-Ticket space a fully dimensional facade – the Ito Ishioka Robotics Lab.
I don’t really have interest in re-using Rock ‘n’ Roller Coaster for a third iteration. Though a coaster can be a storytelling medium and hybridize with a dark ride, I don’t think this particular Vekoma model really can. It’s not meant for that. Rock ‘n’ Roller Coaster acknowledged that by sending us through (in Florida) a hyper-stylized race through LA landmarks and (in France) an abstract light show. But Flight Force tries to give us plot points to follow, which feels like it takes concentrated effort when you’re in over-the-shoulder restraints racing by in the dark, flipping and bracing yourself.
So instead, I’ll use this ride pad to duplicate the same ride I envisioned for California Adventure’s version of the land – BIG HERO 6: KAIJU CLASH! My idea here is that we are attending the grand unveiling of a new innovation: a seismic-stabilized Gyro-Sled passenger drone, designed by SFIT students to be released from their hangar throughout the city to pick up civilians in the event of an earthquake, whisking them to safety. Of course, when a seismic event begins during our demonstration, riders are rushed off to the hangar to climb aboard one of the four-person Sleds as they parade out of the warehouse – Disney’s first KUKA Robo Arm dark ride.

Only once we’re seated on the Gyro-Sled and take to the skies over San Fransokyo, the true cause of the earthquake is revealed: the emergence of a giant armored kaiju from the Pacific Ocean. Teaming up with Big Hero 6, we’re off on a race around the Bay to quell the kaiju’s fury by disarming the deep sea drilling rig whose ecological devastation brought the creature to the surface to begin with. The adventure ends with a thanks from the Big Hero 6 team and our Sled’s piloting themselves back to the campus, where we can step off onto the unload platform as the Sleds realign to be sorted back in storage for the next emergency.
I think this is excellent use of the KUKA ride system, and a perfect, action-packed IP to apply it to. It also gives our Story Realms a thrilling, whole-family ride that’s a sincere technological E-Ticket and a great anchor for our high tech hero campus.
But the adventure doesn’t stop there. Given that we have a small area left to work with to reconnect this space back to Camp Half-Blood and Point D’inspiration (completing our loop), I thought we could add a last action-packed capacity boost to the park with an SFIT Science Fair (taking the Fair literally) with three flat rides that flesh out the park’s offerings.

The trio begins with HONEY LEMON CHEM COLLIDER, giving this park a full-scale Demolition Derby-style ride like Mater’s Junkyard Jamboree or Alien Swirling Saucers. Tokyo Disneyland actually used Big Hero 6 as the decoration of their version of this ride, placing it in Tomorrowland. Same idea, I think, except that here we become chemicals in Honey Lemon’s experiments, orbiting and nearly colliding as we both spin and swing side-to-side.

For the next, NANOFUGE, I wanted to use the Zamperla Air Race model – a high-thrill, acrobatic ride wherein riders sit in vehicles attached to articulating arms, which swing in full circles as the ride rotates. Highly acrobatic and dizzying, this is a more intense ride, but one that’s captivating to watch and gives us another experiences here for thrill-seekers as it swings, loops, and completes acrobatic motions.
And finally, I added a classic Zamperla Disk’O, GOGO XLR8R. The jury is out on whether these count as a coaster in a park’s lineup (the generally definitive Roller Coaster Database says no), but the experience ticks the box for most guests. On board, 40 riders at a time sit in an outward-facing circle, leaned forward with back restraints. The disc they’re seated on then spins as the powered ride gradually advances back and forth on the track, growing in momentum until it can crest a central hill and race up a spike. (Even better, the space beneath the central hill becomes the entrance to the land from Point D’inspiration, creating a really great visual “portal” into the campus.)

Theoretically, this is an experience comparable to the park’s existing RC Racer (which we’ve turned into the Wonderland-set Jabberwock Joust), but anytime I make myself anxious about having multiple related iterations of an experience (as is also the case with the Chem Collider and the Pumpkin Carriage Swirl), I remember that Magic Kingdom has four mechanically-identical Dumbo-style rides that are all dressed differently and feel okay about it.
And frankly, our Big Hero 6 IP gives this land so much more flexibility to offer that sort of wacky, fun, comic book idea of a science fair of physics-related flat rides than the more grounded and self-serious Avengers Campus does. I love that flexibility and the ability to embrace color and kinetics instead of being afraid that it’ll pull us out of the environment.
That Science Fair then connects this land to a garden path toward the lagoon and Point D’inspiration, alongside which you can also find a back entrance into Camp Half-Blood through a lovely grove. But man, looking across the total lineup here, I think we’ve actually converted Avengers Campus into maybe the most stacked and diverse land in the park? I mean, look at this lineup…
NEW! BIG HERO CAMPUS
RIDES
- NEW! Honey Lemon Chem Collider (swirling, covered Demolition Derby)
- NEW! Nanofuge (high thrill inverting aerial flat ride)
- NEW! GOGO XLR8R (spinning Disk’o coaster)
- REIMAGINED! Baymax Battle Bot Blast! (rethemed Spider-Man WEB Adventure)
- NEW! Big Hero 6: Kaiju Clash! (headlining KUKA Robo Arm dark ride)
ATTRACTIONS
- REIMAGINED! Hiro’s Training Academy (kid-centered interactive show & dance party)
- REIMAGINED! <<Bonjour, Baymax!>> (interactive “Living Character” meet-and-greet)
- Build-a-Bot (interactive retail experience paired with Battle Bot Blast)
RESTAURANTS
- Hatoba Food Hall (Buffet)
- SFIT Test Kitchen (QS)
The End

And folks, just like that, our loop is closed. The timeline is complete. And we have officially ventured from the earliest fairytales to the stories of today, as embodied by Disney’s adaptations. Through the decades, genres, and literary media, we’ve explored the early fairytales and feature films like Snow White all the way through modern, comics-inspired adventures from Big Hero 6.
This is an incredibly dense park – a true “Build-Out” in the sense that it uses just about every available square foot and is packed with ride capacity. From playgrounds, meet-and-greets, and shows to substantial E-Tickets, I really wanted this park to be my best-balanced yet; filled with energy, color, and things to do for all ages and all thrill levels.
If you think back to the start nearly 30,000 words ago(!), I was embroiled in such conflict about what to do with this park. And even once I did settle on that idea of a timeline inspired by books, I sort of quietly doubted if I could make a modern Disney Park feel “reasonable” without Pixar, Marvel, Star Wars, or Avatar. But you know what? I think I did it. Though we do draw from existing concepts here, I think this is… sort of a great park? Sometimes I finish these and go, “It’s good, but it’s not great, and I’ll want to return it to sometime to make some changes.” But I sort of feel like I’m wrapping up this Build-Out going, “Yep, that’s great.”

Considering how many times I set out to “fix” Walt Disney Studios and how many times I ultimately gave up, I feel a tremendous personal success in presenting this final plan. It may not be perfect, or possible, or “realistic,” but I can tell you this much: it wouldn’t suck ass!
Now for final words: I would wager that less that 2% of people who started reading this feature 30,000 words ago are reading this sentence, and since you are, I assume you enjoyed it or at least appreciate the effort! So if you would take one (or all) of these actions, it would mean the world to me:
- Comment on it! I care so much about these projects and they take months of effort outside of my “day job,” so your feedback is what makes it clear to me that this is actually being consumed and enjoyed and considered. When one of these Build-Outs “flops” and gets little interaction, I feel… sad…
- Share it with friends and networks! Since Park Lore is ad-free, I don’t count or care about page views… but it does matter to me that people see my work! So please please please, share it, re-post it, email it to someone, etc!
- Tell your favorite theme park podcast you want to hear me talk about it! I have been on a few podcasts (shoutout Defunctland, Boardwalk Times, Jim Hill Media!) but no one will invite me on unless you tell them this work is worth an episode of their time!
- Make the jump to my other Build-Outs! That collection includes Disney California Adventure, Disney’s Hollywood Studios, Magic Kingdom, Disney’s Animal Kingdom, Universal Epic Universe, and Universal Islands of Adventure.
- Become a Member! There are very few spaces left on the Internet where you aren’t inundated with ads. I made the conscious choice that instead of depending on clicks and ad revenue, I would count on theme park fans to support my work for even $2/month. $2! In 2026! That’s not even enough for one cup of coffee a month! So if you can comfortable do so, please consider becoming a supporting Member to keep this work coming and to keep Park Lore ad-free and accessible to all!
Until next time, please know how grateful I am for your time. I mean, seriously. This one was out of hand. But you stuck in there, and I hope you had a nice time. See you soon!



This is such a great build-out! I have so much respect for anyone who can salvage WDS into a coherent park haha. I loved seeing the daily reveals on twitter – it gave me something fun to look forward to every day – but I just got around to reading the in-depth write up. The level of detail is insanely impressive. As someone who dabbles in similar design projects, I have a profound appreciation for the amount of time and effort this takes. You are so talented and there are so many things I wish I could pick your brain about in my own work. Theme parks and design have become my mental escape, and this site is my go-to when I need something happy to get lost in. Awesome work and I can’t wait to see what you do next!
Thanks Brian!! This was a pleasure to read!
Wow! So impressive and creative. I just finished reading pt 2. I absolutely love your concept of Point d’Inspiration. I can almost vision it in my head: Arendelle castle and Little Mermaid castle sitting right next to each other. I really like the idea of Cherry Tree Lane. I can’t wait for your next buildout! Is it possible that you could maybe potentially give us a hint about what your next build out will be?
Thank you so much! I have a couple of parks “left” that people are really interested in seeing Build-Outs of. But just as I started this one multiple times and just couldn’t find a way in, sometimes I start one and it just falls apart or doesn’t click and I set it aside for a while. So even I am not sure what comes next! Hahaha. But of the major U.S. parks, the ones “left” are Universal Studios Florida, Disneyland, and EPCOT. All of those are very scary. Hahha. So we’ll see!
Honestly, that idea of a park with just the 9 Renaissance films is a cool concept. I’d love to see your take on that
Wow, just wow. This is a true masterpiece and the pinnacle of what Imagineering should be. It’s obvious that every land has been created with such care and attention, it genuinely makes me upset that I can’t go visit this in real life, especially Cherry Tree Lane (I’m still annoyed about the cancelled EPCOT project, even if it was just a teacup spinner). I tell you what, as a Brit, if this was actually in Paris I’d be making the trip across the Channel a lot more often than I currently am. You should be genuinely proud of this, as it’s something special and, in my opinion, your best work yet. (P.S. As a die-hard Percy Jackson fan, you did a phenomenal job with that land. the only thing I’d say is that in the main ride it would make more sense to riding on pegasi than griffins, for reasons that I imagine will be shared whenever S3 comes out!)
Thanks so much for saying so! That means a lot on all accounts. These are so much work, but ultimately such fun. I don’t always finish them thinking, “That’s perfect. I wouldn’t change a thing.” But right now, I’m feeling that about this one! It all fit together really nicely and even though it’s a whole lot, I really do like it. Thank you for checking it out!
I like the name Disney Storybook Park or Disney Storybook Adventure (as well as Disney Epic Adventures, but Epic is now taken). Alternatively, if the lagoon was bigger and the theming more waterbased, you could call Paris DisneySea (or would it have to be DisneySea Paris to match Disneyland Paris).
I do wish Star Wars could make an appearance outside the US, but not as Galazy’s Edge. I know one YTer proposed a Coruscant-themed area as an expansion of Discoveryland, which was an idea I liked.
I can assure you that there is a very large contingent of zoomers who grew up on Percy Jackson and would plan a trip to Disneyland Paris just for it, just like people who go to Universal for Potter. (I for one would go just for Cherry Tree Lane). Another fantastic buildout!
Love how bold you are with making this build out your own and not being beholden to the studio/movies theme. Keeping the basic infrastructure in place, but I think the Frozen dining area is the only thing that didn’t get a reimagining of some kind?
One thing that I think is missing is an analysis of how this new park is complementary as a second gate to Disneyland Park across the way. A lot of the lands and movies feel like they’re already well covered by the park next door (e.g. Fantasyland and Adventureland -> Royal Forest, Wonderland, Neverland & Jungle Book), plus the overall approach as both feel like very romantic parks steeped in the legacy of Disney classics.
With two gates usually the formula is to make the Castle Park the fantastical, nostalgic one, and Gate 2 is much more contemporary, realistic, and/or adult-oriented (Epcot, DCA, TDS, even WDSP). I’d be curious to explore different formulas to a second gate that try something completely different, but I think I got most iffy on Story Realms when it felt like certain sections could also make fine, interchangeable additions to OG DLP as well.
This is absolutely true! I don’t have a perfect answer since what manifested here happened somewhat organically and it would be disappointing to me to revise it now. I can at least say that this would need to coexist with a multiversal variant Build-Out of the Castle Park, too. Even that doesn’t solve the problem given that I have no idea what I’d do there, necessarily, and almost certainly part of it would be returning Discoveryland to its own very literary roots… So perhaps we’d still end up with two bookish parks that have even less of a clear distinction between them.
Early on I mentioned that the name “Storyverse Park” (tested for Hollywood Studios in Florida, btw) might’ve actually brought more modernity to the concept, and if I’d chosen that and let it influence the design maybe we’d have very “Fortnite” style interconnected worlds. I can see “Storyverse Park” at least having that clearer distinction of 21st century, sleek, stylish, finger-on-the-pulse, etc. I just struggled with differentiating that from the mean-nothingness of Disney Adventure World. I figured that even with good intentions, my modern “Storyverse Park” would probably look a lot like Adventure World will in thirty years – Avatar, Monstropolis, Motunui, etc. around a lagoon. Maybe if we’d made Studio 1 into some sort of techy portal hub and created a sort of digital landscape to pulse us into those franchises, it would’ve set a different IP bar to entry… I don’t know.
So long story short, I don’t think this could coexist with the real, existing Disneyland Paris. But I do find it interesting that when it’s all said and done, it’s sort of like, “Huh, this could’ve been what Shanghai Disneyland was instead of a ‘Castle Park.'” Like maybe we’ve created here what happened for Universal in Singapore and Beijing where they figured out they could make a ‘Studio’ park with an ‘Islands’ layout. Maybe we’ve made a Castle-less Castle Park that could actually be a “first gate” somewhere. That feels like a pretty awesome thing to have drawn out of the infrastructure of Walt Disney Studios though, so I’ll take it!
That’s actually a fascinating observation.
You have your Tomorrowland with Big Hero 6, Adventureland with Jungle Book and Valley of Decay, I’d maybe consider Percy Jackson to be Frontierland-esque, at least in that it’s a very American outdoorsy concept. You even have a “square” style land with Mary Poppins.
And then Fantasyland is split between all the rest: Snow White, Sleeping Beauty, Cinderella, Peter Pan, Alice, Little Mermaid, and Frozen.
Yeah, there’s a few things I have to say about what you said about Percy Jackson. By the way, hi, it’s the same person who told you about how your plot for the Gravity Falls E-Ticket makes no sense based on the show’s lore! I’m here again! It hurt hearing you say that the “first person tween dialect” of the books is irritating and groan-worthy. That’s like, the whole charm and identity of the franchise! The fact that this franchise modernizes these Greek legends and makes it feel true to the reality of how we are as kids in the present is what made them connect with us so much! If you’re wondering, the Percy Jackson movies are so disliked because it rushes the story and changes the characters to feel nothing like themselves. It’s an adaptation that clearly has no love for the source material. It’s a bit weird how there’s a flat ride themed to the wings of Icarus. The myth’s whole point is that Icarus flew too close to the sun, and the wings melted, causing him to fall to his death. In a way, that would make riding those wings terrifying! It also doesn’t make much sense for Camp Half Blood to train campers with wings that they know can be faulty and risky to use. That being said, the idea that they would is hilarious. Finally, I don’t know if the E-Ticket ride of the land should be a vibes ride like Flight Of Passage. It works so well for Avatar because the the wonder you feel when being in the world of Pandora is one of the major selling points of that franchise. There are not many times where you feel that sense of wonder in Percy Jackson. This is a series that is known for its sense of wit and adventure. It’s also known for how grounded the characters feel despite all the danger that’s around them. You don’t get that in a ride like Flight Of Passage. “Nothing goes horribly wrong” feels so out of place for Percy Jackson, where things constantly go wrong in every adventure! Also, I actually don’t think griffins show up in the main series. The ride sounds great on its own, but not great when considering how the larger franchise is like. I feel like a more action packed ride with a ride system like Harry Potter And The Forbidden Journey or the Shanghai Pirates ride fits the series better. That being said, wow, you really did sell me on how well Camp Half Blood would fit as a theme park land! It really does have that Harry Potter quality to it where the area feels tantalizingly real, as if it could exist in our world, yet fantastical in a way where we are astounded as we enter the area, which is what all good immersive lands should be like! Despite my critiques, I would love for a Percy Jackson area to be in the parks, even if it probably isn’t all that likely.
I’m kinda baffled by the inclusion of Nausicaa, not only because Disney would never make a land themed to a Ghibli IP they don’t even own, but also Ghibli apparently isn’t allowed to make more than 10 billion yen (Or 67 million dollars) off of merchandising, in order to not sully their movies and characters. This is why we never see potential Ghibli themed LEGO sets get accepted from LEGO Ideas. I think a land themed to Nausicaa would fly in the face of that. However, it were possible, a theme park themed to Ghibli movies could be incredibly beautiful. Wait, I just remembered there is a Ghibli park in Japan, although it’s more focused on recreating the look of the movies rather than theming attractions to them. I don’t know how the park works with their merchandise quota, but it looks adorable! Still, I don’t know how or why Ghibli and Disney would ever agree on putting Ghibli into the Disney Parks. I also don’t think it represents the Disney Dark Ages that well, since it’s literally not a Disney movie. I’d probably just put a Renaissance IP here, it’s not like every era is represented anyway since the 2000s Experimental age is completely absent. Part of me does like the idea of putting a land themed to Hunchback Of Notre Dame here, especially since this is a park in Paris. Still though, I admire your creativity on putting something like Nausicaa in this park, even if I disagree that it should be here.
This park is so Islands Of Adventure coded! The living lands situated around a lagoon concept, the whole idea about every land being based off of a property that had its origins in literature, even with how the comic book themed land that contrasts with the more fantasy-like lands in the park being to the left of the park’s entrance! Great park, although I do have a couple of notes, which I’ll talk about in separate comments for engagement purposes!
WOW! Your build-out of Adventure World is amazing!
I hope for your next build-out, you tackle Universal Studios Florida and fix its problems.
I agree — would love to see a reimagining of US Florida. I think Universal Monsters would have been a better fit with USF rather than Epic. I think USF is the Disney Studio Park of Universal, with no clear theming or awe-inspiring entrance, and perhaps needs to be closed and reimagined.